Re: PSX-AR Causing Turnouts to change to Clear Route



1) In the diagram, it looks like the PSX-AR section extends past the blocks -- is this just the way it is drawn? How do you power the section between the turnout and the block for each turnout?

2) To eliminate car wheel issues, do you get the same results if you run an engine/tender?

3) Are you positive that the three normal sections are all aligned that same -- DCC line 1 to the outside rail, DCC line 2 to the inside rail?


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