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would you spend the money for a Tortoise, then leave the
toggle spring in place resulting in "Snap" action. I thought
the whole point was to have the points move slowly like the
On 12/9/2019 9:13 AM, Blair & Rasa
Just as an observation, I've never had to remove the springs. I
just up-size the wire, and the Tortoise is plenty capable of
overcoming the spring. Mind you, the turnout does have a bit of
that characteristic "snap" sound, like a bang-bang solenoid
machine. This worked for several years in a pair of large staging
yards totaling about 50 machines, so it's not a one-of
experience. Continuity was always good; however, in my current
layout in progress, I am adding two small gauge wires from stock
rails to point rails, to guard against the problem you're
experiencing. These are well-documented on the W4DCC website;
best installed before putting the turnout in place, however.
On 2019-12-09 8:46, Perry A Pollino
I did not specify which
turnout I am using. I am using electrofrog. I did imply it
by saying I am using the new PSX Frog AR boards. My bad,
PSX are the same as a frog juicer.
I will try your sandpaper
and Graphite trick. The problem does seem to be the
electric contact with stock rails and point rails. While
checking with my meter if I push a bit on point rail I get
continuity. I took out the springs in my turnouts since I am
using Tortoise switch machines. I also upgraded a larger
wire and brass tube to improve the movement.
On Monday, December 9, 2019, 5:17:39 AM CST, John
did not say if they are electrofrog or insulfrog.
electrofrog you can solder a wire to the frog and
wire so that you get power to the frog from the
appropriate rail. This also depends on how you
change the points.
improve the contact with the point blades you can
sandpaper with very fine sandpaper, then use a
graphite pencil or a soft pencil ( 6B ) on the point
blades. This works for me.
9/12/2019 10:45 am, Perry A Pollino wrote:
I have N scale Peco code 55 turnouts. Just started
testing y track and it is not going well. I am using
DCC NCE powe cab fr testing. I have PSX curcuit
breakers and PSX Frog AR's. One of my scale trians 6
axle locos would stutter through and indicate a short.
$ axle Atlas Loco only stuttered. I took meter set
for continuity. It seem my points are not being
powered well. if I pus point into the rail I get
How can I improve the contact between the points and