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Just as an observation, I've never had to remove the springs. I
just up-size the wire, and the Tortoise is plenty capable of
overcoming the spring. Mind you, the turnout does have a bit of
that characteristic "snap" sound, like a bang-bang solenoid
machine. This worked for several years in a pair of large staging
yards totaling about 50 machines, so it's not a one-of experience.
Continuity was always good; however, in my current layout in
progress, I am adding two small gauge wires from stock rails to
point rails, to guard against the problem you're experiencing.
These are well-documented on the W4DCC website; best installed
before putting the turnout in place, however.
On 2019-12-09 8:46, Perry A Pollino
I did not specify which
turnout I am using. I am using electrofrog. I did imply it by
saying I am using the new PSX Frog AR boards. My bad, PSX are
the same as a frog juicer.
I will try your sandpaper and
Graphite trick. The problem does seem to be the electric
contact with stock rails and point rails. While checking with
my meter if I push a bit on point rail I get continuity. I
took out the springs in my turnouts since I am using Tortoise
switch machines. I also upgraded a larger wire and brass tube
to improve the movement.
On Monday, December 9, 2019, 5:17:39 AM CST, John Heaps
did not say if they are electrofrog or insulfrog.
electrofrog you can solder a wire to the frog and wire
so that you get power to the frog from the appropriate
rail. This also depends on how you change the points.
improve the contact with the point blades you can
sandpaper with very fine sandpaper, then use a
graphite pencil or a soft pencil ( 6B ) on the point
blades. This works for me.
9/12/2019 10:45 am, Perry A Pollino wrote:
I have N scale Peco code 55 turnouts. Just started
testing y track and it is not going well. I am using DCC
NCE powe cab fr testing. I have PSX curcuit breakers and
PSX Frog AR's. One of my scale trians 6 axle locos would
stutter through and indicate a short. $ axle Atlas Loco
only stuttered. I took meter set for continuity. It
seem my points are not being powered well. if I pus
point into the rail I get continuity.
How can I improve the contact between the points and the