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I had the same trouble in N with PECO code 55. I slid a joiner all the way onto a 1-inch piece of track, leaving just enough track exposed to accept a new joiner half way on. I locked the whole thing into a singe section of a connector block. (See photo). Works great and allows me to use PECO joiners, which are MUCH better than any other N-scale joiners I have seen.
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On May 1, 2019, at 3:40 PM, Kurt Konrath via Groups.Io <kurt.konrath@...
Atlas Model RR co sells a tool specifically for putting on rail joiners. Cat 150-401. Many places to get it from.
Three sided tool for code 100, 83 and I forget the other one.
Designed to allow you slip joiner on tool point and it opens slightly and gives you a way to push on rail without fingers in the way of sharp items!
On May 1, 2019, at 11:05 AM, Bob Macionis <macionis@...
I sympathize, and have multiple finger tip scars from those
nasty joiners. Using small pliers designed for this very task will avoid
the blood. But those joiners are too tight! I have given up using
them (except on code 70 track) and now use Atlas universal joiners. Yes,
they’re much bigger, and loose, but they go on easily, and I solder all joints
and paint the rails so they look ok.
Sent: Wednesday, May 01, 2019 11:11 AM
Subject: [w4dccqa] Rail joiners & PECO
have a problem with my track. I have PECO code 83 flex, Insulfrog turnouts and
code 83 joiners. The joiners are giving me headaches. Not to forget split nails,
cut finger tips, etc. I even try putting a joiner on a spare piece of rail to
then put onto the track. But those joiners are way too tight. Filing the rails,
top, bottom and top of the base - very lightly, just enough to smooth and remove
any burrs. Can't seem to figure out how to spread the end of the joiner a bit,
just to get it started. The darn things just don't like me. LOL Positive help
requested and appreciated.
Morgan Bilbo, new to DCC