Re: Unusual Stoppage of DX spots
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Gary, the UDP BandMap buffer is something like 400 rows. Every time a new callsign is decoded the buffer is checked. If the callsign is not in the buffer and the buffer is not full the callsign is added. I the buffer is full, the oldest decoded callsign is deleted an the new one added. The CLEAR menu on the UDP BandMap window clears the entire buffer. So much for the buffer, now to the actual UDP BandMap. The number of rows is dynamic, depending on the height of the windows form. As every WSJT/JTDX decode cycle completes, the newest decoded signals populate the visible rows. You can see the effect by changing the height of the UDP BandMap watching which decoded callsigns are visible.
I have no idea what you saw, or thought you saw, but I doubt it was a buffer overflow. Logger32 would scream and shout with "The sky is falling ..." error messages, then freeze. I am not doubting or questioning this error report. Clearly something is wrong, but without some pointers, I have no idea where to start looking. For now, all I can suggest is that you click the VIEW menu and make sure the ENABLE ERROR TRAPPING option is checked. This option turns on an additional level of error testing that may reveal what is wrong. SeventyThree(s).
On July 22, 2019 at 5:03 PM Gary <wa3nwl@...> wrote: