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[espeak-ng:master] reported: add SpeechPlayer as Klatt6 #github

espeak-ng@groups.io Integration <espeak-ng@...>
 

[espeak-ng:master] New Comment on Pull Request #844 add SpeechPlayer as Klatt6
By datajake1999:

I updated the build instructions with information about speechPlayer. I also created a pull request on the official NVSpeechPlayer repo with my cross-platform changes to the library. If these changes get merged, I can remove the speechPlayer code from my branch and provide a link to the official NVSpeechPlayer repo in building.md.


Pull Request Updated #github

espeak-ng@groups.io Integration <espeak-ng@...>
 

[espeak-ng/espeak-ng] Pull request updated by datajake1999:

#844 add SpeechPlayer as Klatt6

I managed to add NV SpeechPlayer as Klatt 6. I also was able to remove the Windows specific code from speechPlayer, and the library still works. I am using it with NVDA as I write this. I updated the visual studio project with the new source files. To update the other projects, you should add the following files: * libespeak-ng/sPlayer.c * speechPlayer/frame.cpp * speechPlayer/speechPlayer.cpp * speechPlayer/speechWaveGenerator.cpp I also added a compiler define for including SpeechPlayer, INCLUDE_SPEECHPLAYER.


[espeak-ng:master] new issue: Edit those ukrainian pronounciations please #github

espeak-ng@groups.io Integration <espeak-ng@...>
 

[espeak-ng:master] New Issue Created by Giovani93:
#845 Edit those ukrainian pronounciations please

Hello. Please, could You edit those pronunciations of those two letters in Ukrainians? Letter 'Г г' can be pronounced as 'h' and letter 'Ґ ґ' is pronounced as 'g'. Thank You.


[espeak-ng:master] reported: add SpeechPlayer as Klatt6 #github

espeak-ng@groups.io Integration <espeak-ng@...>
 

[espeak-ng:master] New Comment on Pull Request #844 add SpeechPlayer as Klatt6
By datajake1999:

For now I want to merge NV Accesses original work, and I will probably add more speechPlayer parameters for voice files as a future pull request.


[espeak-ng:master] reported: add SpeechPlayer as Klatt6 #github

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[espeak-ng:master] New Comment on Pull Request #844 add SpeechPlayer as Klatt6
By hozosch:

Well I'd like to have those back, because my variant tom had a nice smoothness which isn't there if those parameters are missing. Also, I like the default klatt voices better how they were in your addon. But of course, that's just me.


[espeak-ng:master] reported: add SpeechPlayer as Klatt6 #github

espeak-ng@groups.io Integration <espeak-ng@...>
 

[espeak-ng:master] New Comment on Pull Request #844 add SpeechPlayer as Klatt6
By datajake1999:

I decided to have a fresh start with NV Accesses code, since they already had espeak-NG support. My version was based on eSpeak 1.48.15. If their is enough interest, I can bring some of these parameters back.


[espeak-ng:master] reported: add SpeechPlayer as Klatt6 #github

espeak-ng@groups.io Integration <espeak-ng@...>
 

[espeak-ng:master] New Comment on Pull Request #844 add SpeechPlayer as Klatt6
By hozosch:

This version of speech player doesn't have access for all parameters, like the one in your addon has. Is there a reason for this?


[espeak-ng:master] reported: add SpeechPlayer as Klatt6 #github

espeak-ng@groups.io Integration <espeak-ng@...>
 

[espeak-ng:master] New Comment on Pull Request #844 add SpeechPlayer as Klatt6
By datajake1999:

I am attaching a windows build of this for anyone who wants to test this with NVDA. espeak-ng-klatt.zip


[espeak-ng:master] new issue: Turkish: -ımı/-imi/-umu/-ümü should be stressed #github

espeak-ng@groups.io Integration <espeak-ng@...>
 

[espeak-ng:master] New Issue Created by Turkrosoft:
#843 Turkish: -ımı/-imi/-umu/-ümü should be stressed

There may be exceptions to this, but in all the cases I can think of, any Turkish word ending in -ımı (dotless i, m, dotless i) is pronounced with an emphasis on the last syllable. An example to reproduce and better understand how to fix the issue may be as follows: Let us take the following couple of words to compare: yapımı and yapıtı. The last syllable should be stressed in the first word as in the second one.


[espeak-ng:master] reported: add SpeechPlayer as Klatt6 #github

espeak-ng@groups.io Integration <espeak-ng@...>
 

[espeak-ng:master] New Comment on Pull Request #844 add SpeechPlayer as Klatt6
By datajake1999:

I just tested building espeak-NG with speechPlayer on Ubuntu MATE, and it actually works!


Pull Request Updated #github

espeak-ng@groups.io Integration <espeak-ng@...>
 

[espeak-ng/espeak-ng] Pull request updated by datajake1999:

#844 add SpeechPlayer as Klatt6

I managed to add NV SpeechPlayer as Klatt 6. I also was able to remove the Windows specific code from speechPlayer, and the library still works. I am using it with NVDA as I write this. I updated the visual studio project with the new source files. To update the other projects, you should add the following files: * libespeak-ng/sPlayer.c * speechPlayer/frame.cpp * speechPlayer/speechPlayer.cpp * speechPlayer/speechWaveGenerator.cpp I also added a compiler define for including SpeechPlayer, INCLUDE_SPEECHPLAYER.


Pull Request Updated #github

espeak-ng@groups.io Integration <espeak-ng@...>
 

[espeak-ng/espeak-ng] Pull request updated by datajake1999:

#844 add SpeechPlayer as Klatt6

I managed to add NV SpeechPlayer as Klatt 6. I also was able to remove the Windows specific code from speechPlayer, and the library still works. I am using it with NVDA as I write this. I updated the visual studio project with the new source files. To update the other projects, you should add the following files: * libespeak-ng/sPlayer.c * speechPlayer/frame.cpp * speechPlayer/speechPlayer.cpp * speechPlayer/speechWaveGenerator.cpp I also added a compiler define for including SpeechPlayer, INCLUDE_SPEECHPLAYER.


Pull Request Updated #github

espeak-ng@groups.io Integration <espeak-ng@...>
 

[espeak-ng/espeak-ng] Pull request updated by datajake1999:

#844 add SpeechPlayer as Klatt6

I managed to add NV SpeechPlayer as Klatt 6. I also was able to remove the Windows specific code from speechPlayer, and the library still works. I am using it with NVDA as I write this. I updated the visual studio project with the new source files. To update the other projects, you should add the following files: * libespeak-ng/sPlayer.c * speechPlayer/frame.cpp * speechPlayer/speechPlayer.cpp * speechPlayer/speechWaveGenerator.cpp I also added a compiler define for including SpeechPlayer, INCLUDE_SPEECHPLAYER.


Pull Request Updated #github

espeak-ng@groups.io Integration <espeak-ng@...>
 

[espeak-ng/espeak-ng] Pull request updated by datajake1999:

#844 add SpeechPlayer as Klatt6

I managed to add NV SpeechPlayer as Klatt 6. I also was able to remove the Windows specific code from speechPlayer, and the library still works. I am using it with NVDA as I write this. I updated the visual studio project with the new source files. To update the other projects, you should add the following files: * libespeak-ng/sPlayer.c * speechPlayer/frame.cpp * speechPlayer/speechPlayer.cpp * speechPlayer/speechWaveGenerator.cpp I also added a compiler define for including SpeechPlayer, INCLUDE_SPEECHPLAYER.


Pull Request Updated #github

espeak-ng@groups.io Integration <espeak-ng@...>
 

[espeak-ng/espeak-ng] Pull request updated by datajake1999:

#844 add SpeechPlayer as Klatt6

I managed to add NV SpeechPlayer as Klatt 6. I also was able to remove the Windows specific code from speechPlayer, and the library still works. I am using it with NVDA as I write this. I updated the visual studio project with the new source files. To update the other projects, you should add the following files: * libespeak-ng/sPlayer.c * speechPlayer/frame.cpp * speechPlayer/speechPlayer.cpp * speechPlayer/speechWaveGenerator.cpp I also added a compiler define for including SpeechPlayer, INCLUDE_SPEECHPLAYER.


Pull Request Updated #github

espeak-ng@groups.io Integration <espeak-ng@...>
 

[espeak-ng/espeak-ng] Pull request updated by datajake1999:

#844 add SpeechPlayer as Klatt6

I managed to add NV SpeechPlayer as Klatt 6. I also was able to remove the Windows specific code from speechPlayer, and the library still works. I am using it with NVDA as I write this. I updated the visual studio project with the new source files. To update the other projects, you should add the following files: * libespeak-ng/sPlayer.c * speechPlayer/frame.cpp * speechPlayer/speechPlayer.cpp * speechPlayer/speechWaveGenerator.cpp I also added a compiler define for including SpeechPlayer, INCLUDE_SPEECHPLAYER.


Pull Request Updated #github

espeak-ng@groups.io Integration <espeak-ng@...>
 

[espeak-ng/espeak-ng] Pull request updated by datajake1999:

#844 add SpeechPlayer as Klatt6

I managed to add NV SpeechPlayer as Klatt 6. I also was able to remove the Windows specific code from speechPlayer, and the library still works. I am using it with NVDA as I write this. I updated the visual studio project with the new source files. To update the other projects, you should add the following files: * libespeak-ng/sPlayer.c * speechPlayer/frame.cpp * speechPlayer/speechPlayer.cpp * speechPlayer/speechWaveGenerator.cpp I also added a compiler define for including SpeechPlayer, INCLUDE_SPEECHPLAYER.


[espeak-ng:master] reported: add SpeechPlayer as Klatt6 #github

espeak-ng@groups.io Integration <espeak-ng@...>
 

[espeak-ng:master] New Comment on Pull Request #844 add SpeechPlayer as Klatt6
By datajake1999:

I added speechPlayer support to the Linux build system. I haven't had the chance to test it much, so please let me know if their is anything I need to change. Before testing you need to build and install the speechPlayer library. I have included a makefile to do this.


Pull Request Updated #github

espeak-ng@groups.io Integration <espeak-ng@...>
 

[espeak-ng/espeak-ng] Pull request updated by datajake1999:

#844 add SpeechPlayer as Klatt6

I managed to add NV SpeechPlayer as Klatt 6. I also was able to remove the Windows specific code from speechPlayer, and the library still works. I am using it with NVDA as I write this. I updated the visual studio project with the new source files. To update the other projects, you should add the following files: * libespeak-ng/sPlayer.c * speechPlayer/frame.cpp * speechPlayer/speechPlayer.cpp * speechPlayer/speechWaveGenerator.cpp I also added a compiler define for including SpeechPlayer, INCLUDE_SPEECHPLAYER.


[espeak-ng:master] reported: add SpeechPlayer as Klatt6 #github

espeak-ng@groups.io Integration <espeak-ng@...>
 

[espeak-ng:master] New Comment on Pull Request #844 add SpeechPlayer as Klatt6
By datajake1999:

speechPlayer now compiles with g++.

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