Re: Playing with color and shadows to remove 3D perception in living sculptures
I disagree with the comparison with ship camouflage entirely, since the logic behind that type of deception is mostly based on Optical illusions created by graphical/geometrical elements, which BTW in most cases imply painting only with black grey and white paints, so this looks totally different to the interplay with colors and the massive elimination of shadows in the sets. I feel her comment about higher contrast applies only locally, this is, the local contrast between neighboring strokes, because the lighting in those images HAS to be totally flat in order to achieve the effect. So there is only contrast by color at a local level, with inclusion of diminished contrast of color in the big picture view, this is, making a contrast match between subject and background.
This may not be the only perception process going on, of course, It still haunts me!!
Perhaps the reference to increase of contrast in the shadows and highlights is more referring to the contrast between the individual strokes that attempt to portray shading or highlight rather than the absolute difference between shadow and highlight that we would commonly refer to as “contrast” ratio or dynamic range in a photograph.
So, would this be the equivalent of faking an expansion of the dynamic range by massively reducing contrast?
When we look at normal objects, there are transitions from the areas we can see in front to the areas on the sides/behind that are hidden from view. When the edges are curved, we normally see a gradual transition with subtle gradients in shading from light to dark. Changing that to a visually abrupt edge imitates what happens at the edge of a flat surface.
What keeps me curious is how can we apply this to retouching/adjusting images, and that is when my ignorance takes place and you guys can say and understand something I still don’t grab.