Python has numerous issues, not the least of which is its huge amount of
toggle quoted message. . .
overhead and performance.
An example: Sound RTS is written in python. Its an awesome game, but
anything stressful (large maps) bogs down badly.
From: "Shaun Everiss" <@smeveriss
Sent: Monday, February 19, 2018 21:09
Subject: Re: [blind-gamers] accessible game engine
The bgt concepts are quite old made with directx 8 tech.
Python seems to be the bgt of the future at least it could be, nvda is
after all a python 2 application, and it maybe a python3 one.
So if python2 can manage something like a screen reader or python itself
then a game should be no problem.
On 20/02/2018 12:00 a.m., Rynhardt Kruger wrote:
The BGT argument is one I have scene a few times on this list now. It
what we need then is all the functions of BGT wrapped up in a nice
independent library. It could be written in something like portable C,
all the platform dependent stuff in platform specific modules, and
for different languages generated with Swig or something. Swig is quite
good at generating bindings for many programming languages.
Note: I'm not volunteering to write it, just want to get the debate going.
On Sun, Feb 18, 2018 at 5:11 PM, Damien Garwood
BGT might come with many conveniences. But it also lacks many others. It
also isn’t indicative of real world programming. Once you realise BGT’s
limitations and want to move away from it, it’s much harder to do so
because you end up relying on it. Especially if you’re a programming
and don’t have a clue how to write audio engines, let alone audio engines
that can play multiple file types, whether packed or on disk, whether
encrypted or open. Not to mention keyboard, mouse, joystick support,
screenreader and SAPI support, timers, pathfinders, combination
and calendars. The way I see it, scripting with something like BGT is
having an overprotective clingy parent that just won’t let go, whereas
programming something like C++ or Python wants you to bend down and kiss
its furry rosy smelling derriere before you can get it to work.
Talking from experience here.
*From:* Josh Kennedy <joshknnd1982@...>
*Sent:* Sunday, February 18, 2018 2:54 PM
*Subject:* Re: [blind-gamers] accessible game engine
You could use BGT blind game maker toolkit, from BlastBay studios. It's