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locked SDR# Magic Eye and Analog SNR Meter plugin - update - #sdrsharp #plugin #update
Hi SDR# enthusiasts,
there is a new version of the Magic-Eye SDR# plugin, v 1.6, with bugfixes and some graphical improvements. This version, fixed previous incompatibility with the newest SDR# Studio version 1785, .NET 5 pre-release. Info at: https://github.com/BlackApple62/SDRSharp-Magic-Eye-Plugin Plugin download at: https://github.com/BlackApple62/SDRSharp-Magic-Eye-Plugin/releases
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Juan - EA5XQ
Hi Marco
Before my feedback I want to thank your for the effort developing this plugin, also thanks to all the programmers that, pro-bono, are making an effort to make our life easier when using SDR# adding fancy funcionalities. Regarding this Magic-Eye, I have followed your instructions and only appear what I show in the picture. However, in the README.txt you mention that has been compiled with -NET 4.6. I am using W10 with .NET 5.0.2 installed, could be that the reason? I installed .NET 5.0.2 in order to run SDR# 1785 as required Thanks -- AirSpy Hf+ Discovery MLA 30+
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On Sat, Jan 30, 2021 at 11:41 AM, Juan - EA5XQ wrote:
Hi MarcoHi Juan, thank you for the feedback, I am glad my work is somehow useful to the community. Magic-Eye plugin, is built on .NET 4.6 as you noted. This version, has been published to be compatible with .NET 5.x. The magic-eyes and SNR gauge will show up as you.... start the radio *Play* button. It is not visible if the radio is off. Best regards, Marco
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Juan - EA5XQ
I feel stupid, sorry ... I thought that it behaved like the S-meter plugin that you already see the picture before playing ... I should run it just in case.
Thanks, it works like a charm, nice! -- AirSpy Hf+ Discovery MLA 30+
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Patrick
Many thanks for the updated version Marco. Nice job !
Le sam. 30 janv. 2021 à 14:47, Marco Melandri <m.melandri@...> a écrit : On Sat, Jan 30, 2021 at 11:41 AM, Juan - EA5XQ wrote:
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