Other systems


gwishik
 

Not sure if moderators will allow this to be answered.   


It seems as if many present in this group are way more knowledgeable about jet flight / combat than the average 'gamer'.  So, answers would probably  be very well constructed.


Any thoughts on the systems used for SPI / TSR Air War, or AH Flight Leader?


Philip Markgraf
 

Perfectly fine question.

Air War in particular got played a TON by the people who created Birds of Prey. I kind of skipped Flight Leader, as Air Superiority had already come out and was clearly superior over both Air War and Flight Leader… for what I was looking for.

Air War’s flight model was not as good as Air Superiority, while being harder to play.

Flight Leader was more abstract than I was interested in, and I didn’t really play it more than once or twice.

— Shaken - out —

On Jan 22, 2023, at 8:27 PM, gwishik via groups.io <gwishik@...> wrote:

Not sure if moderators will allow this to be answered.


It seems as if many present in this group are way more knowledgeable about jet flight / combat than the average 'gamer'. So, answers would probably be very well constructed.


Any thoughts on the systems used for SPI / TSR Air War, or AH Flight Leader?


Martin Gallo
 

I did not play enough Air War to say more that “not enough fun for the effort.”

Flight Leader is fun, but it is less about the aircraft than the teams. It really is a “flight” leader. And it is the only act game where it is nearly impossible for aircraft to fly level.

On Jan 22, 2023, at 10:27 PM, gwishik via groups.io <gwishik@...> wrote:

Not sure if moderators will allow this to be answered.   


It seems as if many present in this group are way more knowledgeable about jet flight / combat than the average 'gamer'.  So, answers would probably  be very well constructed.


Any thoughts on the systems used for SPI / TSR Air War, or AH Flight Leader?


Ken Burnside
 

I met my former business partner, Scott Palter, at the GAMA Trade Show in 2003, 20 years ago this March. A mutual friend put me in touch with him; Scott was willing to share the table so that someone would watch his stuff when he got up to go to the bathroom, we both learned each other's pitches.

Scott saw my demos for Attack Vector with the AVID, (recording orientation in a tool that let you shoot bearings and match them to isomorphic view firing arcs), and tilt blocks/box minis/stacking tiles (which show orientation and altitude on the table where everyone can see it), and said "Tell me you're doing an air combat game with this, Ken. Really. Up until I saw this, every system for showing airplane orientation on the map and for piloting in a game was either hideously inaccurate, rigorously unplayable, or both."

I am very much looking forward to the Custom E6B version of BoP.


Tony Valle
 

The AVID came from the PHAD and Mike “Handles” Waters is to blame for that. He was play testing paleo-BoP and Ken’s space games. He was lamenting that Attack Vector was going to be two-dimensional because representing and playing in 3D on flat Mao was considered too hard. He showed the PHAD and 3D hex grid to Ken and argued on the lists until they bought in. Then he brought the tilt blocks back to us on the airplane side. Mutual benefits made both games stronger and resulted in an ORIGINS award for Ad Astra.

--Killjoy
On Jan 23, 2023 at 4:10 PM -0700, Ken Burnside <ken.burnside@...>, wrote:

I met my former business partner, Scott Palter, at the GAMA Trade Show in 2003, 20 years ago this March. A mutual friend put me in touch with him; Scott was willing to share the table so that someone would watch his stuff when he got up to go to the bathroom, we both learned each other's pitches.

Scott saw my demos for Attack Vector with the AVID, (recording orientation in a tool that let you shoot bearings and match them to isomorphic view firing arcs), and tilt blocks/box minis/stacking tiles (which show orientation and altitude on the table where everyone can see it), and said "Tell me you're doing an air combat game with this, Ken. Really. Up until I saw this, every system for showing airplane orientation on the map and for piloting in a game was either hideously inaccurate, rigorously unplayable, or both."

I am very much looking forward to the Custom E6B version of BoP.


markus baur
 

that sounds very much like Scott (PBUH) 

servus

markus 

Ken Burnside <ken.burnside@...> hat am 24.01.2023 00:10 geschrieben:


I met my former business partner, Scott Palter, at the GAMA Trade Show in 2003, 20 years ago this March. A mutual friend put me in touch with him; Scott was willing to share the table so that someone would watch his stuff when he got up to go to the bathroom, we both learned each other's pitches.

Scott saw my demos for Attack Vector with the AVID, (recording orientation in a tool that let you shoot bearings and match them to isomorphic view firing arcs), and tilt blocks/box minis/stacking tiles (which show orientation and altitude on the table where everyone can see it), and said "Tell me you're doing an air combat game with this, Ken. Really. Up until I saw this, every system for showing airplane orientation on the map and for piloting in a game was either hideously inaccurate, rigorously unplayable, or both."

I am very much looking forward to the Custom E6B version of BoP.