Quite a turn of events… Flogger 2 pulled out in a relatively straight line and in a path to jam under the lead. The Sea Harrier pounced, diving hard to set up a range 4 saddle gunshot. Flogger 1 was relatively slow (for a Flogger) and was able to make a conversion down onto the SHar for a range 3 snapshot. End result is 4 (of 5) damage points plus 2 crits, versus Flogger 2 and 1 (of 4) damage points.
The Harrier has managed a fix of Flogger 2, but was unfixed going into the next turn.