Date   

Re: Napoleonic "Twilight"

Chris
 

Hi Dave J

 

From: TwilightSK@groups.io <TwilightSK@groups.io> On Behalf Of David Mesquita via groups.io
Sent: Tuesday, November 03, 2020 8:02 AM
To: TwilightSK@groups.io
Subject: Re: [TwilightSK] Napoleonic "Twilight"

 

Nick,

 

I would really like to see a Napoleonic amendment to your rules to include the Egyptian campaign.

Dave Mesquita
===================
"War is an ugly thing, but not the ugliest of things: the decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth a war, is much worse… A man who has nothing which he is willing to fight for, nothing which he cares more about than he does about his personal safety, is a miserable creature who has no chance of being free, unless made and kept so by the exertions of better men than himself." John Stuart Mill

 

-----Original Message-----
From: Nick Dorrell <hwiccee@...>
To: TwilightSK@groups.io <TwilightSK@groups.io>
Sent: Tue, Nov 3, 2020 4:18 am
Subject: Re: [TwilightSK] Napoleonic "Twilight"

Hi Peter (and Rob),


Thank you for your message and yes I am slowly working on doing a Napoleonic (and possible Revolutionary war) Twilight version. I was originally intending to do both in a single set but I am increasingly thinking the Revolutionary wars need a separate treatment. I am afraid it is going really slowly as the Covid crisis has made progress very slow and we are still in the very early stages. I really don't know when they will be done as we haven't even done enough to know that the basic ideas are good. I guess a year but that is a total guess.

So bearing in mind that this is very provisional we are working on most infantry units being circa 3,000 men. 'British' style infantry units will be around 2,000 men. Cavalry and possibly specialised light infantry (people like Jagers) around 1500. Artillery 1 model per 12 real guns. There will be the usual Large/Small/Tiny that we have in other sets.

Basing will be as in other sets but you might want the infantry to be 2 or more bases. Some people use a single large base for a unit which will still be OK but it might be easier to have 2 bases. This is because units will go into 'Column' (i.e. attack column) and 'Square' a lot more than in other eras. Units will also be able to switch between 'modes' - a little like the Swedish Brigade idea from Divine Right. So a French unit will be able to switch between 'Assault Column' and 'Continental Line' unit types (with others possible such as Square) depending on what it is trying to do & an obvious way to do that is have 2 or more bases per unit and arrange the bases to show it. 

Basing wise the other thing that will be slightly different is that artillery can operate as a separate unit, i.e. as they normally do. Or they can be attached to a cavalry/infantry unit and operate with them - something like the 'Regimental Guns' idea. Usually this will be 'Field' and 'Horse' artillery, 'Corps' artillery won't normally do this. At the moment 'good' armies (i.e. French, British) will be able to switch their guns between each. 'Poor' armies will have to choose one option at the start and then use that.

I am hoping to get some kind of draft done before Xmas and so hopefully more later.

All the best,


Nick

 


From: TwilightSK@groups.io <TwilightSK@groups.io> on behalf of Peter Godden <peter.godden649@...>
Sent: 02 November 2020 00:30
To: TwilightSK@groups.io <TwilightSK@groups.io>
Subject: [TwilightSK] Napoleonic "Twilight"

 

Hi Nick,
            listening to your recent interview on Sean Clark's God's Own Scale podcast, I was interested to hear of your plan to extend the Twilight system to include the Napoleonic period. Despite the uncertainty and impact Covid must be having on playtesting etc, have you got a sense of when these are likely to be published?

Is there any chance you can elaborate on things like unit scale and depiction of units, table sizes etc? I'm asking as I was building armies in 2mm for another brigade scale ruleset, with the intention of refighting the war's largest battles. 

Any information you can provide about your rules will save me from the hobby's curse - reorganising and rebasing!

Cheers,
             Peter.


Re: Napoleonic "Twilight"

Nick Dorrell
 

Dannie,


I am afraid not much progress there either. As with the Napoleonics I have enough to start testing and work on some kind of initial thing that could be tested more generally. But I have not had a chance to actually try them. 

I had hoped that I would be further along by now but everything has slowed down. I had also hoped to have Soldier Kings available as a PDF and some more scenarios available. Hopefully the Soldier Kings stuff is close now but with the new rules it became obvious that I needed to concentrate on one given the restrictions. So I decide to go with the Napoleonics first and battalion level after that.


All the best,


Nick


From: TwilightSK@groups.io <TwilightSK@groups.io> on behalf of Dannie Fogleman <danniefogleman@...>
Sent: 03 November 2020 20:55
To: TwilightSK@groups.io <TwilightSK@groups.io>
Subject: Re: [TwilightSK] Napoleonic "Twilight"
 
Nick,

At the risk of hijacking this thread, how is the battalion level rules idea coming along?

Dannie


On Nov 3, 2020, at 3:26 PM, Nick Dorrell <hwiccee@...> wrote:


Peter,


You do ask difficult questions 🙂 


The intention is that you will be able to fight battles like Wagram but on a quick look at the numbers it is still going to be a large battle.

The numbers quoted vary but it is 130 to 150,000 Austrians vs a similar number of French rising to perhaps 170,000 during the battle. Just dividing the Austrian total by 3,000 gives 50 units and probably more factoring in smaller units like cavalry/artillery. This is going to be 2 or 3 players I would guess. Using 50 as a ball park number for 2 plus lines of troops you would need a table 50BW wide - this would be circa 10 feet /3 meters if using a 12cm unit (BW=6cm).

So a very crude guess would be 2 or 3 players a side on perhaps a 12 foot/4 meter table if using two 6cm bases for a unit.


Nick



From: TwilightSK@groups.io <TwilightSK@groups.io> on behalf of Peter Godden <peter.godden649@...>
Sent: 03 November 2020 11:19
To: TwilightSK@groups.io <TwilightSK@groups.io>
Subject: Re: [TwilightSK] Napoleonic "Twilight"
 
Thanks for the comprehensive answer. 
One last question if I may ... do you see these rules managing battles the size of Wagram? And what size playing surface would you think it would require? (Sorry about the second question ... I never could count properly...)

On Tue, 3 Nov 2020 at 19:48, Nick Dorrell <hwiccee@...> wrote:
Hi Peter (and Rob),


Thank you for your message and yes I am slowly working on doing a Napoleonic (and possible Revolutionary war) Twilight version. I was originally intending to do both in a single set but I am increasingly thinking the Revolutionary wars need a separate treatment. I am afraid it is going really slowly as the Covid crisis has made progress very slow and we are still in the very early stages. I really don't know when they will be done as we haven't even done enough to know that the basic ideas are good. I guess a year but that is a total guess.

So bearing in mind that this is very provisional we are working on most infantry units being circa 3,000 men. 'British' style infantry units will be around 2,000 men. Cavalry and possibly specialised light infantry (people like Jagers) around 1500. Artillery 1 model per 12 real guns. There will be the usual Large/Small/Tiny that we have in other sets.

Basing will be as in other sets but you might want the infantry to be 2 or more bases. Some people use a single large base for a unit which will still be OK but it might be easier to have 2 bases. This is because units will go into 'Column' (i.e. attack column) and 'Square' a lot more than in other eras. Units will also be able to switch between 'modes' - a little like the Swedish Brigade idea from Divine Right. So a French unit will be able to switch between 'Assault Column' and 'Continental Line' unit types (with others possible such as Square) depending on what it is trying to do & an obvious way to do that is have 2 or more bases per unit and arrange the bases to show it. 

Basing wise the other thing that will be slightly different is that artillery can operate as a separate unit, i.e. as they normally do. Or they can be attached to a cavalry/infantry unit and operate with them - something like the 'Regimental Guns' idea. Usually this will be 'Field' and 'Horse' artillery, 'Corps' artillery won't normally do this. At the moment 'good' armies (i.e. French, British) will be able to switch their guns between each. 'Poor' armies will have to choose one option at the start and then use that.

I am hoping to get some kind of draft done before Xmas and so hopefully more later.

All the best,


Nick


From: TwilightSK@groups.io <TwilightSK@groups.io> on behalf of Peter Godden <peter.godden649@...>
Sent: 02 November 2020 00:30
To: TwilightSK@groups.io <TwilightSK@groups.io>
Subject: [TwilightSK] Napoleonic "Twilight"
 
Hi Nick,
            listening to your recent interview on Sean Clark's God's Own Scale podcast, I was interested to hear of your plan to extend the Twilight system to include the Napoleonic period. Despite the uncertainty and impact Covid must be having on playtesting etc, have you got a sense of when these are likely to be published?

Is there any chance you can elaborate on things like unit scale and depiction of units, table sizes etc? I'm asking as I was building armies in 2mm for another brigade scale ruleset, with the intention of refighting the war's largest battles. 

Any information you can provide about your rules will save me from the hobby's curse - reorganising and rebasing!

Cheers,
             Peter.


Re: Napoleonic "Twilight"

Dannie Fogleman
 

Nick,

At the risk of hijacking this thread, how is the battalion level rules idea coming along?

Dannie


On Nov 3, 2020, at 3:26 PM, Nick Dorrell <hwiccee@...> wrote:


Peter,


You do ask difficult questions 🙂 


The intention is that you will be able to fight battles like Wagram but on a quick look at the numbers it is still going to be a large battle.

The numbers quoted vary but it is 130 to 150,000 Austrians vs a similar number of French rising to perhaps 170,000 during the battle. Just dividing the Austrian total by 3,000 gives 50 units and probably more factoring in smaller units like cavalry/artillery. This is going to be 2 or 3 players I would guess. Using 50 as a ball park number for 2 plus lines of troops you would need a table 50BW wide - this would be circa 10 feet /3 meters if using a 12cm unit (BW=6cm).

So a very crude guess would be 2 or 3 players a side on perhaps a 12 foot/4 meter table if using two 6cm bases for a unit.


Nick



From: TwilightSK@groups.io <TwilightSK@groups.io> on behalf of Peter Godden <peter.godden649@...>
Sent: 03 November 2020 11:19
To: TwilightSK@groups.io <TwilightSK@groups.io>
Subject: Re: [TwilightSK] Napoleonic "Twilight"
 
Thanks for the comprehensive answer. 
One last question if I may ... do you see these rules managing battles the size of Wagram? And what size playing surface would you think it would require? (Sorry about the second question ... I never could count properly...)

On Tue, 3 Nov 2020 at 19:48, Nick Dorrell <hwiccee@...> wrote:
Hi Peter (and Rob),


Thank you for your message and yes I am slowly working on doing a Napoleonic (and possible Revolutionary war) Twilight version. I was originally intending to do both in a single set but I am increasingly thinking the Revolutionary wars need a separate treatment. I am afraid it is going really slowly as the Covid crisis has made progress very slow and we are still in the very early stages. I really don't know when they will be done as we haven't even done enough to know that the basic ideas are good. I guess a year but that is a total guess.

So bearing in mind that this is very provisional we are working on most infantry units being circa 3,000 men. 'British' style infantry units will be around 2,000 men. Cavalry and possibly specialised light infantry (people like Jagers) around 1500. Artillery 1 model per 12 real guns. There will be the usual Large/Small/Tiny that we have in other sets.

Basing will be as in other sets but you might want the infantry to be 2 or more bases. Some people use a single large base for a unit which will still be OK but it might be easier to have 2 bases. This is because units will go into 'Column' (i.e. attack column) and 'Square' a lot more than in other eras. Units will also be able to switch between 'modes' - a little like the Swedish Brigade idea from Divine Right. So a French unit will be able to switch between 'Assault Column' and 'Continental Line' unit types (with others possible such as Square) depending on what it is trying to do & an obvious way to do that is have 2 or more bases per unit and arrange the bases to show it. 

Basing wise the other thing that will be slightly different is that artillery can operate as a separate unit, i.e. as they normally do. Or they can be attached to a cavalry/infantry unit and operate with them - something like the 'Regimental Guns' idea. Usually this will be 'Field' and 'Horse' artillery, 'Corps' artillery won't normally do this. At the moment 'good' armies (i.e. French, British) will be able to switch their guns between each. 'Poor' armies will have to choose one option at the start and then use that.

I am hoping to get some kind of draft done before Xmas and so hopefully more later.

All the best,


Nick


From: TwilightSK@groups.io <TwilightSK@groups.io> on behalf of Peter Godden <peter.godden649@...>
Sent: 02 November 2020 00:30
To: TwilightSK@groups.io <TwilightSK@groups.io>
Subject: [TwilightSK] Napoleonic "Twilight"
 
Hi Nick,
            listening to your recent interview on Sean Clark's God's Own Scale podcast, I was interested to hear of your plan to extend the Twilight system to include the Napoleonic period. Despite the uncertainty and impact Covid must be having on playtesting etc, have you got a sense of when these are likely to be published?

Is there any chance you can elaborate on things like unit scale and depiction of units, table sizes etc? I'm asking as I was building armies in 2mm for another brigade scale ruleset, with the intention of refighting the war's largest battles. 

Any information you can provide about your rules will save me from the hobby's curse - reorganising and rebasing!

Cheers,
             Peter.


Re: Napoleonic "Twilight"

Nick Dorrell
 

Dave,


I hope that will be possible. I don't know that much about the Mamelukes/Ottomans of this time but on my limited knowledge I don't see why they can't be done.


Nick


From: TwilightSK@groups.io <TwilightSK@groups.io> on behalf of David Mesquita via groups.io <Skeeter47@...>
Sent: 03 November 2020 13:01
To: TwilightSK@groups.io <TwilightSK@groups.io>
Subject: Re: [TwilightSK] Napoleonic "Twilight"
 
Nick,

I would really like to see a Napoleonic amendment to your rules to include the Egyptian campaign.

Dave Mesquita
===================
"War is an ugly thing, but not the ugliest of things: the decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth a war, is much worse… A man who has nothing which he is willing to fight for, nothing which he cares more about than he does about his personal safety, is a miserable creature who has no chance of being free, unless made and kept so by the exertions of better men than himself." John Stuart Mill


-----Original Message-----
From: Nick Dorrell <hwiccee@...>
To: TwilightSK@groups.io <TwilightSK@groups.io>
Sent: Tue, Nov 3, 2020 4:18 am
Subject: Re: [TwilightSK] Napoleonic "Twilight"

Hi Peter (and Rob),


Thank you for your message and yes I am slowly working on doing a Napoleonic (and possible Revolutionary war) Twilight version. I was originally intending to do both in a single set but I am increasingly thinking the Revolutionary wars need a separate treatment. I am afraid it is going really slowly as the Covid crisis has made progress very slow and we are still in the very early stages. I really don't know when they will be done as we haven't even done enough to know that the basic ideas are good. I guess a year but that is a total guess.

So bearing in mind that this is very provisional we are working on most infantry units being circa 3,000 men. 'British' style infantry units will be around 2,000 men. Cavalry and possibly specialised light infantry (people like Jagers) around 1500. Artillery 1 model per 12 real guns. There will be the usual Large/Small/Tiny that we have in other sets.

Basing will be as in other sets but you might want the infantry to be 2 or more bases. Some people use a single large base for a unit which will still be OK but it might be easier to have 2 bases. This is because units will go into 'Column' (i.e. attack column) and 'Square' a lot more than in other eras. Units will also be able to switch between 'modes' - a little like the Swedish Brigade idea from Divine Right. So a French unit will be able to switch between 'Assault Column' and 'Continental Line' unit types (with others possible such as Square) depending on what it is trying to do & an obvious way to do that is have 2 or more bases per unit and arrange the bases to show it. 

Basing wise the other thing that will be slightly different is that artillery can operate as a separate unit, i.e. as they normally do. Or they can be attached to a cavalry/infantry unit and operate with them - something like the 'Regimental Guns' idea. Usually this will be 'Field' and 'Horse' artillery, 'Corps' artillery won't normally do this. At the moment 'good' armies (i.e. French, British) will be able to switch their guns between each. 'Poor' armies will have to choose one option at the start and then use that.

I am hoping to get some kind of draft done before Xmas and so hopefully more later.

All the best,


Nick


From: TwilightSK@groups.io <TwilightSK@groups.io> on behalf of Peter Godden <peter.godden649@...>
Sent: 02 November 2020 00:30
To: TwilightSK@groups.io <TwilightSK@groups.io>
Subject: [TwilightSK] Napoleonic "Twilight"
 
Hi Nick,
            listening to your recent interview on Sean Clark's God's Own Scale podcast, I was interested to hear of your plan to extend the Twilight system to include the Napoleonic period. Despite the uncertainty and impact Covid must be having on playtesting etc, have you got a sense of when these are likely to be published?

Is there any chance you can elaborate on things like unit scale and depiction of units, table sizes etc? I'm asking as I was building armies in 2mm for another brigade scale ruleset, with the intention of refighting the war's largest battles. 

Any information you can provide about your rules will save me from the hobby's curse - reorganising and rebasing!

Cheers,
             Peter.


Re: Napoleonic "Twilight"

Nick Dorrell
 

Peter,


You do ask difficult questions 🙂 


The intention is that you will be able to fight battles like Wagram but on a quick look at the numbers it is still going to be a large battle.

The numbers quoted vary but it is 130 to 150,000 Austrians vs a similar number of French rising to perhaps 170,000 during the battle. Just dividing the Austrian total by 3,000 gives 50 units and probably more factoring in smaller units like cavalry/artillery. This is going to be 2 or 3 players I would guess. Using 50 as a ball park number for 2 plus lines of troops you would need a table 50BW wide - this would be circa 10 feet /3 meters if using a 12cm unit (BW=6cm).

So a very crude guess would be 2 or 3 players a side on perhaps a 12 foot/4 meter table if using two 6cm bases for a unit.


Nick



From: TwilightSK@groups.io <TwilightSK@groups.io> on behalf of Peter Godden <peter.godden649@...>
Sent: 03 November 2020 11:19
To: TwilightSK@groups.io <TwilightSK@groups.io>
Subject: Re: [TwilightSK] Napoleonic "Twilight"
 
Thanks for the comprehensive answer. 
One last question if I may ... do you see these rules managing battles the size of Wagram? And what size playing surface would you think it would require? (Sorry about the second question ... I never could count properly...)

On Tue, 3 Nov 2020 at 19:48, Nick Dorrell <hwiccee@...> wrote:
Hi Peter (and Rob),


Thank you for your message and yes I am slowly working on doing a Napoleonic (and possible Revolutionary war) Twilight version. I was originally intending to do both in a single set but I am increasingly thinking the Revolutionary wars need a separate treatment. I am afraid it is going really slowly as the Covid crisis has made progress very slow and we are still in the very early stages. I really don't know when they will be done as we haven't even done enough to know that the basic ideas are good. I guess a year but that is a total guess.

So bearing in mind that this is very provisional we are working on most infantry units being circa 3,000 men. 'British' style infantry units will be around 2,000 men. Cavalry and possibly specialised light infantry (people like Jagers) around 1500. Artillery 1 model per 12 real guns. There will be the usual Large/Small/Tiny that we have in other sets.

Basing will be as in other sets but you might want the infantry to be 2 or more bases. Some people use a single large base for a unit which will still be OK but it might be easier to have 2 bases. This is because units will go into 'Column' (i.e. attack column) and 'Square' a lot more than in other eras. Units will also be able to switch between 'modes' - a little like the Swedish Brigade idea from Divine Right. So a French unit will be able to switch between 'Assault Column' and 'Continental Line' unit types (with others possible such as Square) depending on what it is trying to do & an obvious way to do that is have 2 or more bases per unit and arrange the bases to show it. 

Basing wise the other thing that will be slightly different is that artillery can operate as a separate unit, i.e. as they normally do. Or they can be attached to a cavalry/infantry unit and operate with them - something like the 'Regimental Guns' idea. Usually this will be 'Field' and 'Horse' artillery, 'Corps' artillery won't normally do this. At the moment 'good' armies (i.e. French, British) will be able to switch their guns between each. 'Poor' armies will have to choose one option at the start and then use that.

I am hoping to get some kind of draft done before Xmas and so hopefully more later.

All the best,


Nick


From: TwilightSK@groups.io <TwilightSK@groups.io> on behalf of Peter Godden <peter.godden649@...>
Sent: 02 November 2020 00:30
To: TwilightSK@groups.io <TwilightSK@groups.io>
Subject: [TwilightSK] Napoleonic "Twilight"
 
Hi Nick,
            listening to your recent interview on Sean Clark's God's Own Scale podcast, I was interested to hear of your plan to extend the Twilight system to include the Napoleonic period. Despite the uncertainty and impact Covid must be having on playtesting etc, have you got a sense of when these are likely to be published?

Is there any chance you can elaborate on things like unit scale and depiction of units, table sizes etc? I'm asking as I was building armies in 2mm for another brigade scale ruleset, with the intention of refighting the war's largest battles. 

Any information you can provide about your rules will save me from the hobby's curse - reorganising and rebasing!

Cheers,
             Peter.


Re: Napoleonic "Twilight"

David Mesquita
 

Nick,

I would really like to see a Napoleonic amendment to your rules to include the Egyptian campaign.

Dave Mesquita
===================
"War is an ugly thing, but not the ugliest of things: the decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth a war, is much worse… A man who has nothing which he is willing to fight for, nothing which he cares more about than he does about his personal safety, is a miserable creature who has no chance of being free, unless made and kept so by the exertions of better men than himself." John Stuart Mill


-----Original Message-----
From: Nick Dorrell <hwiccee@...>
To: TwilightSK@groups.io <TwilightSK@groups.io>
Sent: Tue, Nov 3, 2020 4:18 am
Subject: Re: [TwilightSK] Napoleonic "Twilight"

Hi Peter (and Rob),


Thank you for your message and yes I am slowly working on doing a Napoleonic (and possible Revolutionary war) Twilight version. I was originally intending to do both in a single set but I am increasingly thinking the Revolutionary wars need a separate treatment. I am afraid it is going really slowly as the Covid crisis has made progress very slow and we are still in the very early stages. I really don't know when they will be done as we haven't even done enough to know that the basic ideas are good. I guess a year but that is a total guess.

So bearing in mind that this is very provisional we are working on most infantry units being circa 3,000 men. 'British' style infantry units will be around 2,000 men. Cavalry and possibly specialised light infantry (people like Jagers) around 1500. Artillery 1 model per 12 real guns. There will be the usual Large/Small/Tiny that we have in other sets.

Basing will be as in other sets but you might want the infantry to be 2 or more bases. Some people use a single large base for a unit which will still be OK but it might be easier to have 2 bases. This is because units will go into 'Column' (i.e. attack column) and 'Square' a lot more than in other eras. Units will also be able to switch between 'modes' - a little like the Swedish Brigade idea from Divine Right. So a French unit will be able to switch between 'Assault Column' and 'Continental Line' unit types (with others possible such as Square) depending on what it is trying to do & an obvious way to do that is have 2 or more bases per unit and arrange the bases to show it. 

Basing wise the other thing that will be slightly different is that artillery can operate as a separate unit, i.e. as they normally do. Or they can be attached to a cavalry/infantry unit and operate with them - something like the 'Regimental Guns' idea. Usually this will be 'Field' and 'Horse' artillery, 'Corps' artillery won't normally do this. At the moment 'good' armies (i.e. French, British) will be able to switch their guns between each. 'Poor' armies will have to choose one option at the start and then use that.

I am hoping to get some kind of draft done before Xmas and so hopefully more later.

All the best,


Nick


From: TwilightSK@groups.io <TwilightSK@groups.io> on behalf of Peter Godden <peter.godden649@...>
Sent: 02 November 2020 00:30
To: TwilightSK@groups.io <TwilightSK@groups.io>
Subject: [TwilightSK] Napoleonic "Twilight"
 
Hi Nick,
            listening to your recent interview on Sean Clark's God's Own Scale podcast, I was interested to hear of your plan to extend the Twilight system to include the Napoleonic period. Despite the uncertainty and impact Covid must be having on playtesting etc, have you got a sense of when these are likely to be published?

Is there any chance you can elaborate on things like unit scale and depiction of units, table sizes etc? I'm asking as I was building armies in 2mm for another brigade scale ruleset, with the intention of refighting the war's largest battles. 

Any information you can provide about your rules will save me from the hobby's curse - reorganising and rebasing!

Cheers,
             Peter.


Re: Napoleonic "Twilight"

Peter Godden
 

Thanks for the comprehensive answer. 
One last question if I may ... do you see these rules managing battles the size of Wagram? And what size playing surface would you think it would require? (Sorry about the second question ... I never could count properly...)

On Tue, 3 Nov 2020 at 19:48, Nick Dorrell <hwiccee@...> wrote:
Hi Peter (and Rob),


Thank you for your message and yes I am slowly working on doing a Napoleonic (and possible Revolutionary war) Twilight version. I was originally intending to do both in a single set but I am increasingly thinking the Revolutionary wars need a separate treatment. I am afraid it is going really slowly as the Covid crisis has made progress very slow and we are still in the very early stages. I really don't know when they will be done as we haven't even done enough to know that the basic ideas are good. I guess a year but that is a total guess.

So bearing in mind that this is very provisional we are working on most infantry units being circa 3,000 men. 'British' style infantry units will be around 2,000 men. Cavalry and possibly specialised light infantry (people like Jagers) around 1500. Artillery 1 model per 12 real guns. There will be the usual Large/Small/Tiny that we have in other sets.

Basing will be as in other sets but you might want the infantry to be 2 or more bases. Some people use a single large base for a unit which will still be OK but it might be easier to have 2 bases. This is because units will go into 'Column' (i.e. attack column) and 'Square' a lot more than in other eras. Units will also be able to switch between 'modes' - a little like the Swedish Brigade idea from Divine Right. So a French unit will be able to switch between 'Assault Column' and 'Continental Line' unit types (with others possible such as Square) depending on what it is trying to do & an obvious way to do that is have 2 or more bases per unit and arrange the bases to show it. 

Basing wise the other thing that will be slightly different is that artillery can operate as a separate unit, i.e. as they normally do. Or they can be attached to a cavalry/infantry unit and operate with them - something like the 'Regimental Guns' idea. Usually this will be 'Field' and 'Horse' artillery, 'Corps' artillery won't normally do this. At the moment 'good' armies (i.e. French, British) will be able to switch their guns between each. 'Poor' armies will have to choose one option at the start and then use that.

I am hoping to get some kind of draft done before Xmas and so hopefully more later.

All the best,


Nick


From: TwilightSK@groups.io <TwilightSK@groups.io> on behalf of Peter Godden <peter.godden649@...>
Sent: 02 November 2020 00:30
To: TwilightSK@groups.io <TwilightSK@groups.io>
Subject: [TwilightSK] Napoleonic "Twilight"
 
Hi Nick,
            listening to your recent interview on Sean Clark's God's Own Scale podcast, I was interested to hear of your plan to extend the Twilight system to include the Napoleonic period. Despite the uncertainty and impact Covid must be having on playtesting etc, have you got a sense of when these are likely to be published?

Is there any chance you can elaborate on things like unit scale and depiction of units, table sizes etc? I'm asking as I was building armies in 2mm for another brigade scale ruleset, with the intention of refighting the war's largest battles. 

Any information you can provide about your rules will save me from the hobby's curse - reorganising and rebasing!

Cheers,
             Peter.


Re: Napoleonic "Twilight"

Nick Dorrell
 

Hi Peter (and Rob),


Thank you for your message and yes I am slowly working on doing a Napoleonic (and possible Revolutionary war) Twilight version. I was originally intending to do both in a single set but I am increasingly thinking the Revolutionary wars need a separate treatment. I am afraid it is going really slowly as the Covid crisis has made progress very slow and we are still in the very early stages. I really don't know when they will be done as we haven't even done enough to know that the basic ideas are good. I guess a year but that is a total guess.

So bearing in mind that this is very provisional we are working on most infantry units being circa 3,000 men. 'British' style infantry units will be around 2,000 men. Cavalry and possibly specialised light infantry (people like Jagers) around 1500. Artillery 1 model per 12 real guns. There will be the usual Large/Small/Tiny that we have in other sets.

Basing will be as in other sets but you might want the infantry to be 2 or more bases. Some people use a single large base for a unit which will still be OK but it might be easier to have 2 bases. This is because units will go into 'Column' (i.e. attack column) and 'Square' a lot more than in other eras. Units will also be able to switch between 'modes' - a little like the Swedish Brigade idea from Divine Right. So a French unit will be able to switch between 'Assault Column' and 'Continental Line' unit types (with others possible such as Square) depending on what it is trying to do & an obvious way to do that is have 2 or more bases per unit and arrange the bases to show it. 

Basing wise the other thing that will be slightly different is that artillery can operate as a separate unit, i.e. as they normally do. Or they can be attached to a cavalry/infantry unit and operate with them - something like the 'Regimental Guns' idea. Usually this will be 'Field' and 'Horse' artillery, 'Corps' artillery won't normally do this. At the moment 'good' armies (i.e. French, British) will be able to switch their guns between each. 'Poor' armies will have to choose one option at the start and then use that.

I am hoping to get some kind of draft done before Xmas and so hopefully more later.

All the best,


Nick


From: TwilightSK@groups.io <TwilightSK@groups.io> on behalf of Peter Godden <peter.godden649@...>
Sent: 02 November 2020 00:30
To: TwilightSK@groups.io <TwilightSK@groups.io>
Subject: [TwilightSK] Napoleonic "Twilight"
 
Hi Nick,
            listening to your recent interview on Sean Clark's God's Own Scale podcast, I was interested to hear of your plan to extend the Twilight system to include the Napoleonic period. Despite the uncertainty and impact Covid must be having on playtesting etc, have you got a sense of when these are likely to be published?

Is there any chance you can elaborate on things like unit scale and depiction of units, table sizes etc? I'm asking as I was building armies in 2mm for another brigade scale ruleset, with the intention of refighting the war's largest battles. 

Any information you can provide about your rules will save me from the hobby's curse - reorganising and rebasing!

Cheers,
             Peter.


Re: Napoleonic "Twilight"

Rob Heath
 

I would hope that nick would follow the same base structure as with the other sets of twilight rules
Rob


Napoleonic "Twilight"

Peter Godden
 

Hi Nick,
            listening to your recent interview on Sean Clark's God's Own Scale podcast, I was interested to hear of your plan to extend the Twilight system to include the Napoleonic period. Despite the uncertainty and impact Covid must be having on playtesting etc, have you got a sense of when these are likely to be published?

Is there any chance you can elaborate on things like unit scale and depiction of units, table sizes etc? I'm asking as I was building armies in 2mm for another brigade scale ruleset, with the intention of refighting the war's largest battles. 

Any information you can provide about your rules will save me from the hobby's curse - reorganising and rebasing!

Cheers,
             Peter.


Re: Divine Right Playthrough of a game

Chris
 

Of course, it is just that as an author myself I know how easy it is to slip up.  Often times using a term for something that you changed.  No excuses just fact for us amateur filmologists J

 

From: TwilightSK@groups.io <TwilightSK@groups.io> On Behalf Of Mark Rutledge
Sent: Sunday, October 18, 2020 8:17 AM
To: TwilightSK@groups.io
Subject: Re: [TwilightSK] Divine Right Playthrough of a game

 

I think terminology is critical in this kind of presentation. So using the language of the rules as written is super important. 

 

On Sun, Oct 18, 2020 at 6:45 AM Nick Dorrell <hwiccee@...> wrote:

Chris,


I am afraid I am a complete novice to the video thing. I have never had one myself and I borrowed an old one off a friend to do these video. So I have no idea how, or even if I can, redo the voice on these. The whole thing gave me a lot of respect for the talents of people who do this kind of thing and make it look easy. 

Clearly you have a lot more experience than I do? What kind of videos have you done?


Nick

 


From: TwilightSK@groups.io <TwilightSK@groups.io> on behalf of Chris <computersensenh@...>
Sent: 17 October 2020 16:33
To: TwilightSK@groups.io <TwilightSK@groups.io>
Subject: Re: [TwilightSK] Divine Right Playthrough of a game

 

I should add that many times I would redo the voice after I shot the video because I mad so many bloopers that would confuse others L

 

From: TwilightSK@groups.io <TwilightSK@groups.io> On Behalf Of Chris via groups.io
Sent: Saturday, October 17, 2020 8:12 AM
To: TwilightSK@groups.io
Subject: Re: [TwilightSK] Divine Right Playthrough of a game

 

Nick

 

I find that is easy to do when making a video. 

 

Chris

 

From: TwilightSK@groups.io <TwilightSK@groups.io> On Behalf Of Nick Dorrell
Sent: Saturday, October 17, 2020 4:26 AM
To: TwilightSK@groups.io
Subject: Re: [TwilightSK] Divine Right Playthrough of a game

 

Hi JC,

Yes I am afraid that on the video I often use slightly different wording to in the rules.


Changing the ratio in a Swedish Brigade is effectively a normal action test in practice but with a difference. So like a normal action test you fail on a 1 or 2 and succeed on a 3+. Unlike normal action tests when changing the ratio you can NOT use a commander to try again if you fail. To help emphasise this in the rules I used different wording, i.e. the 3+


I hope that makes sense<


Nick

 


From: TwilightSK@groups.io <TwilightSK@groups.io> on behalf of JC1 <jcpcdm2@...>
Sent: 16 October 2020 16:27
To: TwilightSK@groups.io <TwilightSK@groups.io>
Subject: Re: [TwilightSK] Divine Right Playthrough of a game

 

Hello

Video

Once you change the sw bgde to musket heavy saying ut is a normal action move wheareas in the rules it says it is not, but 3+?

 

On Thu, 15 Oct 2020, 13:27 Nick Dorrell, <hwiccee@...> wrote:

A video playthrough of a Twilight of Divine Right game is now online - https://www.wyrehistoricbooks.co.uk/k%C3%BCchentisch-a-twil…

It is a fictional battle designed to give an overview of the rules, troop types, etc and a flavour of the game.

It also will give some insight to the other rules in the series as will the other videos available on this page - https://www.wyrehistoricbooks.co.uk/video


 

--

Mark Rutledge

Pastor, Trillium United Church 

Cambridge ON

Image removed by sender.


Re: Divine Right Playthrough of a game

Mark Rutledge
 

I think terminology is critical in this kind of presentation. So using the language of the rules as written is super important. 


On Sun, Oct 18, 2020 at 6:45 AM Nick Dorrell <hwiccee@...> wrote:
Chris,


I am afraid I am a complete novice to the video thing. I have never had one myself and I borrowed an old one off a friend to do these video. So I have no idea how, or even if I can, redo the voice on these. The whole thing gave me a lot of respect for the talents of people who do this kind of thing and make it look easy. 

Clearly you have a lot more experience than I do? What kind of videos have you done?


Nick


From: TwilightSK@groups.io <TwilightSK@groups.io> on behalf of Chris <computersensenh@...>
Sent: 17 October 2020 16:33
To: TwilightSK@groups.io <TwilightSK@groups.io>
Subject: Re: [TwilightSK] Divine Right Playthrough of a game
 

I should add that many times I would redo the voice after I shot the video because I mad so many bloopers that would confuse others L

 

From: TwilightSK@groups.io <TwilightSK@groups.io> On Behalf Of Chris via groups.io
Sent: Saturday, October 17, 2020 8:12 AM
To: TwilightSK@groups.io
Subject: Re: [TwilightSK] Divine Right Playthrough of a game

 

Nick

 

I find that is easy to do when making a video. 

 

Chris

 

From: TwilightSK@groups.io <TwilightSK@groups.io> On Behalf Of Nick Dorrell
Sent: Saturday, October 17, 2020 4:26 AM
To: TwilightSK@groups.io
Subject: Re: [TwilightSK] Divine Right Playthrough of a game

 

Hi JC,

Yes I am afraid that on the video I often use slightly different wording to in the rules.


Changing the ratio in a Swedish Brigade is effectively a normal action test in practice but with a difference. So like a normal action test you fail on a 1 or 2 and succeed on a 3+. Unlike normal action tests when changing the ratio you can NOT use a commander to try again if you fail. To help emphasise this in the rules I used different wording, i.e. the 3+


I hope that makes sense<


Nick

 


From: TwilightSK@groups.io <TwilightSK@groups.io> on behalf of JC1 <jcpcdm2@...>
Sent: 16 October 2020 16:27
To: TwilightSK@groups.io <TwilightSK@groups.io>
Subject: Re: [TwilightSK] Divine Right Playthrough of a game

 

Hello

Video

Once you change the sw bgde to musket heavy saying ut is a normal action move wheareas in the rules it says it is not, but 3+?

 

On Thu, 15 Oct 2020, 13:27 Nick Dorrell, <hwiccee@...> wrote:

A video playthrough of a Twilight of Divine Right game is now online - https://www.wyrehistoricbooks.co.uk/k%C3%BCchentisch-a-twil…

It is a fictional battle designed to give an overview of the rules, troop types, etc and a flavour of the game.

It also will give some insight to the other rules in the series as will the other videos available on this page - https://www.wyrehistoricbooks.co.uk/video



--
Mark Rutledge
Pastor, Trillium United Church 
Cambridge ON


Re: Divine Right Playthrough of a game

Nick Dorrell
 

Chris,


I am afraid I am a complete novice to the video thing. I have never had one myself and I borrowed an old one off a friend to do these video. So I have no idea how, or even if I can, redo the voice on these. The whole thing gave me a lot of respect for the talents of people who do this kind of thing and make it look easy. 

Clearly you have a lot more experience than I do? What kind of videos have you done?


Nick


From: TwilightSK@groups.io <TwilightSK@groups.io> on behalf of Chris <computersensenh@...>
Sent: 17 October 2020 16:33
To: TwilightSK@groups.io <TwilightSK@groups.io>
Subject: Re: [TwilightSK] Divine Right Playthrough of a game
 

I should add that many times I would redo the voice after I shot the video because I mad so many bloopers that would confuse others L

 

From: TwilightSK@groups.io <TwilightSK@groups.io> On Behalf Of Chris via groups.io
Sent: Saturday, October 17, 2020 8:12 AM
To: TwilightSK@groups.io
Subject: Re: [TwilightSK] Divine Right Playthrough of a game

 

Nick

 

I find that is easy to do when making a video. 

 

Chris

 

From: TwilightSK@groups.io <TwilightSK@groups.io> On Behalf Of Nick Dorrell
Sent: Saturday, October 17, 2020 4:26 AM
To: TwilightSK@groups.io
Subject: Re: [TwilightSK] Divine Right Playthrough of a game

 

Hi JC,

Yes I am afraid that on the video I often use slightly different wording to in the rules.


Changing the ratio in a Swedish Brigade is effectively a normal action test in practice but with a difference. So like a normal action test you fail on a 1 or 2 and succeed on a 3+. Unlike normal action tests when changing the ratio you can NOT use a commander to try again if you fail. To help emphasise this in the rules I used different wording, i.e. the 3+


I hope that makes sense<


Nick

 


From: TwilightSK@groups.io <TwilightSK@groups.io> on behalf of JC1 <jcpcdm2@...>
Sent: 16 October 2020 16:27
To: TwilightSK@groups.io <TwilightSK@groups.io>
Subject: Re: [TwilightSK] Divine Right Playthrough of a game

 

Hello

Video

Once you change the sw bgde to musket heavy saying ut is a normal action move wheareas in the rules it says it is not, but 3+?

 

On Thu, 15 Oct 2020, 13:27 Nick Dorrell, <hwiccee@...> wrote:

A video playthrough of a Twilight of Divine Right game is now online - https://www.wyrehistoricbooks.co.uk/k%C3%BCchentisch-a-twil…

It is a fictional battle designed to give an overview of the rules, troop types, etc and a flavour of the game.

It also will give some insight to the other rules in the series as will the other videos available on this page - https://www.wyrehistoricbooks.co.uk/video


Re: Divine Right Playthrough of a game

Chris
 

I should add that many times I would redo the voice after I shot the video because I mad so many bloopers that would confuse others L

 

From: TwilightSK@groups.io <TwilightSK@groups.io> On Behalf Of Chris via groups.io
Sent: Saturday, October 17, 2020 8:12 AM
To: TwilightSK@groups.io
Subject: Re: [TwilightSK] Divine Right Playthrough of a game

 

Nick

 

I find that is easy to do when making a video. 

 

Chris

 

From: TwilightSK@groups.io <TwilightSK@groups.io> On Behalf Of Nick Dorrell
Sent: Saturday, October 17, 2020 4:26 AM
To: TwilightSK@groups.io
Subject: Re: [TwilightSK] Divine Right Playthrough of a game

 

Hi JC,

Yes I am afraid that on the video I often use slightly different wording to in the rules.


Changing the ratio in a Swedish Brigade is effectively a normal action test in practice but with a difference. So like a normal action test you fail on a 1 or 2 and succeed on a 3+. Unlike normal action tests when changing the ratio you can NOT use a commander to try again if you fail. To help emphasise this in the rules I used different wording, i.e. the 3+


I hope that makes sense<


Nick

 


From: TwilightSK@groups.io <TwilightSK@groups.io> on behalf of JC1 <jcpcdm2@...>
Sent: 16 October 2020 16:27
To: TwilightSK@groups.io <TwilightSK@groups.io>
Subject: Re: [TwilightSK] Divine Right Playthrough of a game

 

Hello

Video

Once you change the sw bgde to musket heavy saying ut is a normal action move wheareas in the rules it says it is not, but 3+?

 

On Thu, 15 Oct 2020, 13:27 Nick Dorrell, <hwiccee@...> wrote:

A video playthrough of a Twilight of Divine Right game is now online - https://www.wyrehistoricbooks.co.uk/k%C3%BCchentisch-a-twil…

It is a fictional battle designed to give an overview of the rules, troop types, etc and a flavour of the game.

It also will give some insight to the other rules in the series as will the other videos available on this page - https://www.wyrehistoricbooks.co.uk/video


Re: Divine Right Playthrough of a game

Chris
 

Nick

 

I find that is easy to do when making a video. 

 

Chris

 

From: TwilightSK@groups.io <TwilightSK@groups.io> On Behalf Of Nick Dorrell
Sent: Saturday, October 17, 2020 4:26 AM
To: TwilightSK@groups.io
Subject: Re: [TwilightSK] Divine Right Playthrough of a game

 

Hi JC,

Yes I am afraid that on the video I often use slightly different wording to in the rules.


Changing the ratio in a Swedish Brigade is effectively a normal action test in practice but with a difference. So like a normal action test you fail on a 1 or 2 and succeed on a 3+. Unlike normal action tests when changing the ratio you can NOT use a commander to try again if you fail. To help emphasise this in the rules I used different wording, i.e. the 3+


I hope that makes sense<


Nick

 


From: TwilightSK@groups.io <TwilightSK@groups.io> on behalf of JC1 <jcpcdm2@...>
Sent: 16 October 2020 16:27
To: TwilightSK@groups.io <TwilightSK@groups.io>
Subject: Re: [TwilightSK] Divine Right Playthrough of a game

 

Hello

Video

Once you change the sw bgde to musket heavy saying ut is a normal action move wheareas in the rules it says it is not, but 3+?

 

On Thu, 15 Oct 2020, 13:27 Nick Dorrell, <hwiccee@...> wrote:

A video playthrough of a Twilight of Divine Right game is now online - https://www.wyrehistoricbooks.co.uk/k%C3%BCchentisch-a-twil…

It is a fictional battle designed to give an overview of the rules, troop types, etc and a flavour of the game.

It also will give some insight to the other rules in the series as will the other videos available on this page - https://www.wyrehistoricbooks.co.uk/video


Re: Divine Right Playthrough of a game

Nick Dorrell
 

Hi JC,


Yes I am afraid that on the video I often use slightly different wording to in the rules.

Changing the ratio in a Swedish Brigade is effectively a normal action test in practice but with a difference. So like a normal action test you fail on a 1 or 2 and succeed on a 3+. Unlike normal action tests when changing the ratio you can NOT use a commander to try again if you fail. To help emphasise this in the rules I used different wording, i.e. the 3+

I hope that makes sense<


Nick


From: TwilightSK@groups.io <TwilightSK@groups.io> on behalf of JC1 <jcpcdm2@...>
Sent: 16 October 2020 16:27
To: TwilightSK@groups.io <TwilightSK@groups.io>
Subject: Re: [TwilightSK] Divine Right Playthrough of a game
 
Hello
Video
Once you change the sw bgde to musket heavy saying ut is a normal action move wheareas in the rules it says it is not, but 3+?

On Thu, 15 Oct 2020, 13:27 Nick Dorrell, <hwiccee@...> wrote:

A video playthrough of a Twilight of Divine Right game is now online - https://www.wyrehistoricbooks.co.uk/k%C3%BCchentisch-a-twil…

It is a fictional battle designed to give an overview of the rules, troop types, etc and a flavour of the game.

It also will give some insight to the other rules in the series as will the other videos available on this page - https://www.wyrehistoricbooks.co.uk/video


Re: Divine Right Playthrough of a game

JC1
 

Hello
Video
Once you change the sw bgde to musket heavy saying ut is a normal action move wheareas in the rules it says it is not, but 3+?


On Thu, 15 Oct 2020, 13:27 Nick Dorrell, <hwiccee@...> wrote:

A video playthrough of a Twilight of Divine Right game is now online - https://www.wyrehistoricbooks.co.uk/k%C3%BCchentisch-a-twil…

It is a fictional battle designed to give an overview of the rules, troop types, etc and a flavour of the game.

It also will give some insight to the other rules in the series as will the other videos available on this page - https://www.wyrehistoricbooks.co.uk/video


Re: Failure to move into contact

N C
 

Yep, that's fine Nick. Thanks for the quick repsonse.
Cheres
Neal


Re: Failure to move into contact

Nick Dorrell
 

Hi Neal,

 

This is from page 15 'A Condition' but it could be clearer & indeed I clarified it in the Soldier Kings rules.

In essence with Action Tests the unit move to the point it would need to test and then if it fails the test it stops there. Obviously if you are testing to say cross a stream this will be when the unit tries to enter the stream. It is the same idea with moving to contact, see below. If say the unit wants to it could move straight ahead for part of it's move then try to wheel for the rest. In this case it would move to the point it tries to wheel and would be there if it fails.

In the case of contact the unit will move up to just before contact and test at that point. So if it fails it will be just in front of the target & in range of anything that can fire. The exact distance away is not important but in practice enough of a gap to show there is no contact is fine. Also in practice it often doesn't matter if you do the movement before or after you take the action Test. As this was a solo game I just moved it after the roll because I 'knew' what I was trying to do. If I was playing with others I normally state what I am trying to do and roll before movement if it is something straight forward like crossing the stream or moving into contact. If I am doing something more open to interpretation, like for example the moving forward then wheeling later in the move, I would move the unit to the point it starts to wheel to make it clear where they will be at that point.

 

I hope that makes sense.

 

 

Nick


Divine Right Playthrough of a game

Nick Dorrell
 

A video playthrough of a Twilight of Divine Right game is now online - https://www.wyrehistoricbooks.co.uk/k%C3%BCchentisch-a-twil…

It is a fictional battle designed to give an overview of the rules, troop types, etc and a flavour of the game.

It also will give some insight to the other rules in the series as will the other videos available on this page - https://www.wyrehistoricbooks.co.uk/video