Date   
CLUB SHIRT DAY - Sat, 12/07/2019 #cal-notice

The-Table-Top-Gaming-Society@groups.io Calendar <noreply@...>
 

CLUB SHIRT DAY

When:
Saturday, 7 December 2019

Description:

Re: Overcrowded game

Dan H
 

Small ask

Prussian line infantry

3 units of 3 each.

So 9 bases of the 6man. I think I have some 4 cm wide base/spacers for them to sit on .

 

This is mildly helpful, but not necessary. I think we are good.

 

Will be a good game.

 

 

 

From: The-Table-Top-Gaming-Society@groups.io <The-Table-Top-Gaming-Society@groups.io> On Behalf Of Mark K
Sent: Friday, December 6, 2019 2:23 PM
To: The-Table-Top-Gaming-Society@groups.io
Subject: Re: [The-Table-Top-Gaming-Society] Overcrowded game

 

bob  et all…. i have a buch of 15mm sew   based 6 to base  about 2.5cm by 3.5 cm   if that helps    prussians, austrians, british, french    plus a few others i think

 

mark

 



On Dec 6, 2019, at 1:52 PM, Bob <brodgers@...> wrote:

 

There are some other guys with figures if you can work with varying bases.

 




On Dec 6, 2019 at 12:52 PM, <Dan H> wrote:

I will see what I can do to expand the forces. Had I known the demand I would have been re-basing for weeks.

 

 

Re: Overcrowded game

Kochese (Larry)
 

I've got AWI Brits French, Hessian, plus Cav and guns...

On Fri, Dec 6, 2019 at 2:23 PM Mark K <meevn@q.com> wrote:
bob  et all…. i have a buch of 15mm sew   based 6 to base  about 2.5cm by 3.5 cm   if that helps    prussians, austrians, british, french    plus a few others i think

mark


On Dec 6, 2019, at 1:52 PM, Bob <brodgers@...> wrote:

There are some other guys with figures if you can work with varying bases.



On Dec 6, 2019 at 12:52 PM, <Dan H> wrote:

I will see what I can do to expand the forces. Had I known the demand I would have been re-basing for weeks.
 

Re: Overcrowded game

Mark K
 

bob  et all…. i have a buch of 15mm sew   based 6 to base  about 2.5cm by 3.5 cm   if that helps    prussians, austrians, british, french    plus a few others i think

mark


On Dec 6, 2019, at 1:52 PM, Bob <brodgers@...> wrote:

There are some other guys with figures if you can work with varying bases.



On Dec 6, 2019 at 12:52 PM, <Dan H> wrote:

I will see what I can do to expand the forces. Had I known the demand I would have been re-basing for weeks.
 

Overcrowded game

Bob
 

There are some other guys with figures if you can work with varying bases.



On Dec 6, 2019 at 12:52 PM, <Dan H> wrote:

I will see what I can do to expand the forces. Had I known the demand I would have been re-basing for weeks.

 

_._,_._,_

Re: Upcoming Event: CLUB SHIRT DAY - Sat, 12/07/2019 #cal-reminder

Thomas
 

Don't stress yourself over it. I have almost as much fun if not more watching the conflict playing out on is own like some kind of heckling God.

On December 6, 2019 12:52:09 "Dan H" <danh@...> wrote:

I will see what I can do to expand the forces. Had I known the demand I would have been re-basing for weeks.

 

From: The-Table-Top-Gaming-Society@groups.io <The-Table-Top-Gaming-Society@groups.io> On Behalf Of Thomas
Sent: Friday, December 6, 2019 12:42 PM
To: The-Table-Top-Gaming-Society@groups.io
Subject: Re: [The-Table-Top-Gaming-Society] Upcoming Event: CLUB SHIRT DAY - Sat, 12/07/2019 #cal-reminder

 

I will be there after my long (puppy related) absence. I see all the player slots are already filled but if nobody minds I'm happy to watch and learn rules.

 

On December 6, 2019 00:00:06 "The-Table-Top-Gaming-Society@groups.io Calendar" <The-Table-Top-Gaming-Society@groups.io> wrote:

Reminder: CLUB SHIRT DAY

When: Saturday, 7 December 2019

View Event

Description:

 


Re: Upcoming Event: CLUB SHIRT DAY - Sat, 12/07/2019 #cal-reminder

Dan H
 

I will see what I can do to expand the forces. Had I known the demand I would have been re-basing for weeks.

 

From: The-Table-Top-Gaming-Society@groups.io <The-Table-Top-Gaming-Society@groups.io> On Behalf Of Thomas
Sent: Friday, December 6, 2019 12:42 PM
To: The-Table-Top-Gaming-Society@groups.io
Subject: Re: [The-Table-Top-Gaming-Society] Upcoming Event: CLUB SHIRT DAY - Sat, 12/07/2019 #cal-reminder

 

I will be there after my long (puppy related) absence. I see all the player slots are already filled but if nobody minds I'm happy to watch and learn rules.

 

On December 6, 2019 00:00:06 "The-Table-Top-Gaming-Society@groups.io Calendar" <The-Table-Top-Gaming-Society@groups.io> wrote:

Reminder: CLUB SHIRT DAY

When: Saturday, 7 December 2019

View Event

Description:

 

Re: Upcoming Event: CLUB SHIRT DAY - Sat, 12/07/2019 #cal-reminder

Thomas
 

I will be there after my long (puppy related) absence. I see all the player slots are already filled but if nobody minds I'm happy to watch and learn rules.

On December 6, 2019 00:00:06 "The-Table-Top-Gaming-Society@groups.io Calendar" <The-Table-Top-Gaming-Society@groups.io> wrote:

Reminder: CLUB SHIRT DAY

When: Saturday, 7 December 2019

View Event

Description:


Upcoming Event: Seven Years War. Prussians vs Austrians 15mm - Sat, 12/07/2019 12:00pm-5:00pm, Please RSVP #cal-reminder

The-Table-Top-Gaming-Society@groups.io Calendar <The-Table-Top-Gaming-Society@...>
 

Reminder: Seven Years War. Prussians vs Austrians 15mm

When: Saturday, 7 December 2019, 12:00pm to 5:00pm, (GMT-07:00) America/Phoenix

Where:The Usual place

An RSVP is requested. Click here to RSVP

Organizer: Dan H danh@... 7036085643

Description: 15mm. Rules : King of the Battlefield.
5x8 table
Lots of figures and fun.
4-8 players
Rules very easy. Happy to email details.

Re: Upcoming Event: CLUB SHIRT DAY - Sat, 12/07/2019 #cal-reminder

Mark K
 

bob…   val vista exit is much faster.   also allot ofnconstruction in the gilbert/baseline area.

mark

On Dec 6, 2019, at 9:34 AM, Bob <brodgers@...> wrote:

Is anyone coming tomorrow from that direction (Gilbert Rd & Guadalupe) that can give Mark a ride ?
 
Bob

Re: Upcoming Event: CLUB SHIRT DAY - Sat, 12/07/2019 #cal-reminder

El Rolando
 

Sylvain-

So would that make him the SON of Austerlitz? Wokka wokka wokka.

On Fri, Dec 6, 2019, 10:04 Sylvain via Groups.Io <Sylvainnc=yahoo.com@groups.io> wrote:
Bob
I cannot make it
I am hosting a Party for my oldest son's birthday (Michael was born on December 2nd, Austerlitz Day)

Regards

Sylvain

On Friday, December 6, 2019, 09:34:27 AM MST, Bob <brodgers@...> wrote:


Is anyone coming tomorrow from that direction (Gilbert Rd & Guadalupe) that can give Mark a ride ?
 
Bob

Re: Upcoming Event: CLUB SHIRT DAY - Sat, 12/07/2019 #cal-reminder

Sylvain
 

Bob
I cannot make it
I am hosting a Party for my oldest son's birthday (Michael was born on December 2nd, Austerlitz Day)

Regards

Sylvain

On Friday, December 6, 2019, 09:34:27 AM MST, Bob <brodgers@...> wrote:


Is anyone coming tomorrow from that direction (Gilbert Rd & Guadalupe) that can give Mark a ride ?
 
Bob

Re: Upcoming Event: CLUB SHIRT DAY - Sat, 12/07/2019 #cal-reminder

Michael M
 

I believe I pass by on route 60 on my way in.  It shouldn't be more than a slight detour. I think I can take Gilbert exit from 60 to Guadalupe and then Guadalupe to your house, Bob.  If I can get an address, I will program in the GPS and find it.  Mark needs his game fix (so do I).

Michael Machell
madmachell@...


-------- Original message --------
From: Bob <brodgers@...>
Date: 12/6/19 9:34 AM (GMT-07:00)
To: The-Table-Top-Gaming-Society@groups.io
Subject: Re: [The-Table-Top-Gaming-Society] Upcoming Event: CLUB SHIRT DAY - Sat, 12/07/2019 #cal-reminder

Is anyone coming tomorrow from that direction (Gilbert Rd & Guadalupe) that can give Mark a ride ?
 
Bob

Re: Upcoming Event: CLUB SHIRT DAY - Sat, 12/07/2019 #cal-reminder

Bob
 

Is anyone coming tomorrow from that direction (Gilbert Rd & Guadalupe) that can give Mark a ride ?
 
Bob

Re: Upcoming Event: CLUB SHIRT DAY - Sat, 12/07/2019 #cal-reminder

Mark K
 

hey all..   a saw game sounds good,  but wife(and car) gone until mid-afternoon

mark


Reminder: CLUB SHIRT DAY

When: Saturday, 7 December 2019

View Event

Description:


Upcoming Event: CLUB SHIRT DAY - Sat, 12/07/2019 #cal-reminder

The-Table-Top-Gaming-Society@groups.io Calendar <The-Table-Top-Gaming-Society@...>
 

Reminder: CLUB SHIRT DAY

When: Saturday, 7 December 2019

View Event

Description:

Re: Sylvain's gaming room is ready - Need to work on day

Michael M
 

I like that idea.



Michael Machell
madmachell@...


-------- Original message --------
From: "John C via Groups.Io" <curranjohng@...>
Date: 12/4/19 9:21 PM (GMT-07:00)
To: The-Table-Top-Gaming-Society@groups.io
Subject: Re: [The-Table-Top-Gaming-Society] Sylvain's gaming room is ready - Need to work on day

Forgot to say - maybe schedule a Grand Opening Day of Sylvain's Gaming Room for one of those Off Saturdays, and have a discussion then with those who attend as to what the best plan is?

JC

On Wednesday, December 4, 2019, 03:17:20 PM MST, Sylvain via Groups.Io <sylvainnc@...> wrote:


Team
My gaming room is now ready but it is located in Carefree pretty far from Bob and the table won't exceed 9 by 6
I see it as a good occasion to perfect knowledge on core rules or learning new rules. I can also host 
I also have to decide which day

Who is interested in gaming in Carefree? Which day would be available?

Regards

Sylvain

Re: Sylvain's gaming room is ready - Need to work on day

 

Didn't think you did, hence the BIG Smiley face I used......😁

Ray


From: The-Table-Top-Gaming-Society@groups.io <The-Table-Top-Gaming-Society@groups.io> on behalf of Sylvain via Groups.Io <Sylvainnc@...>
Sent: Thursday, December 5, 2019 5:43 AM
To: The-Table-Top-Gaming-Society@groups.io <The-Table-Top-Gaming-Society@groups.io>
Subject: Re: [The-Table-Top-Gaming-Society] Sylvain's gaming room is ready - Need to work on day
 
Ray and Bob
I have no desire to compete with the Mesa events. I see the north Phoenix / carefree events as extra possibilities to try smaller game. I will still attend the Bob room. Best gaming room I have ever seen. 

I like the inauguration party idea from John :-)

Sylvain

On Dec 4, 2019, at 9:21 PM, John C via Groups.Io <curranjohng@...> wrote:


Forgot to say - maybe schedule a Grand Opening Day of Sylvain's Gaming Room for one of those Off Saturdays, and have a discussion then with those who attend as to what the best plan is?

JC

On Wednesday, December 4, 2019, 03:17:20 PM MST, Sylvain via Groups.Io <sylvainnc@...> wrote:


Team
My gaming room is now ready but it is located in Carefree pretty far from Bob and the table won't exceed 9 by 6
I see it as a good occasion to perfect knowledge on core rules or learning new rules. I can also host 
I also have to decide which day

Who is interested in gaming in Carefree? Which day would be available?

Regards

Sylvain

--
JC
"Sophisticated, charming and humble" - all down to his club shirt!

Re: SYW Saturday rule outline.

El Rolando
 

Sounds great Dan. From what I've read in reviews the rules are 'red vs. blue,' as there are no national characteristics, so learning them should be pretty easy. Looking forward to the game and having a go with or at Alte Fritz!


On Wed, Dec 4, 2019, 22:28 Dan H <danh@...> wrote:

As an FYI general mechanics for the rules “King of the Battlefield.” By Ian Godwin. The rules are very straightforward and played at the Central London Wargames Club.

 

Obviously I will go through them and hand out simple charts. This is an attacking game.

 

1)

Each “unit” is 3 bases. They are in line (deployed) or they are in column.

2nd Class = takes 1 hit

Elite or 1st class = takes 2 hits

Guard = takes 3 hits

Hits come pretty fast so expect some evaporation of units. You will want 2nd and 3rd lines.

 

2) sequence

One side moves all its units.

Then only the other side receives shooting and tests. So moving first into firing range gives the aggressor not the defender first shot.

Then any melees triggered by charges are resolved.

 

3)

Infantry in line move 4” and shoot 6”

Infantry in column beyond 10” of enemy moves 10” so you can redeploy.

Cavalry moves/charges 10” or 12” (hussars)

Artillery shoots 24”

No test to move: Cavalry moves straight or by wheels; Infantry straight, wheel, incline 45 degrees.

Test to change formation or turn to face or charge.  So you have to test to come out of column, which happens most of the time.

 

4)

Modifiers. Almost every modifier is a negative to you test.

Being Attacked, being shot by many people, being attacked by better troops, etc.

About the only modifiers that all you to survive is infantry in line, meeting cavalry and a general fighting (and at risk).

Cavalry charging infantry is high risk. Infantry is strong. About 1/3 that the Cavalry win. The 2/3rds often results in the cavalry getting roughed up or lost.

 

5)

Melees can be very fluid in two ways.

If you win and rout the foe, your pursue and everyone you hit, you fight immediately. So a fortunate player can cut through the enemy army. Once I had an enemy lead a large mass of cavalry with his worst unit. I overran it and that cascading battle took out his entire wing. He never deployed that way again.

Cavalry battles have the ability to be reinforced, in turn, by each side. So two great masses from each army can be sucked into a giant Gotterdammerung.

Just when you get used to melee’s being decisive, they won’t be. Also it take prompting to charge.

 

When you rout, you will move back a variable distance and force tests from those you pass through. Then the unit evaporates. So you can’t be too densely packed. Too much space and your reserves can’t support. Too little space and your 2nd line is disrupted by the first breaking.

 

So if we set up the board right. You will be struggling to get all your units into position to fight, thinking it’s a bit crowded and they lumber too slowly into position. Then casualties mount, and your 1st line is gone and your 2nd line is ragged and you will be wondering why you don’t have 3rd and 4th lines.

 

As I said I will go over everything and its easy.

 

SYW Saturday rule outline.

Dan H
 

As an FYI general mechanics for the rules “King of the Battlefield.” By Ian Godwin. The rules are very straightforward and played at the Central London Wargames Club.

 

Obviously I will go through them and hand out simple charts. This is an attacking game.

 

1)

Each “unit” is 3 bases. They are in line (deployed) or they are in column.

2nd Class = takes 1 hit

Elite or 1st class = takes 2 hits

Guard = takes 3 hits

Hits come pretty fast so expect some evaporation of units. You will want 2nd and 3rd lines.

 

2) sequence

One side moves all its units.

Then only the other side receives shooting and tests. So moving first into firing range gives the aggressor not the defender first shot.

Then any melees triggered by charges are resolved.

 

3)

Infantry in line move 4” and shoot 6”

Infantry in column beyond 10” of enemy moves 10” so you can redeploy.

Cavalry moves/charges 10” or 12” (hussars)

Artillery shoots 24”

No test to move: Cavalry moves straight or by wheels; Infantry straight, wheel, incline 45 degrees.

Test to change formation or turn to face or charge.  So you have to test to come out of column, which happens most of the time.

 

4)

Modifiers. Almost every modifier is a negative to you test.

Being Attacked, being shot by many people, being attacked by better troops, etc.

About the only modifiers that all you to survive is infantry in line, meeting cavalry and a general fighting (and at risk).

Cavalry charging infantry is high risk. Infantry is strong. About 1/3 that the Cavalry win. The 2/3rds often results in the cavalry getting roughed up or lost.

 

5)

Melees can be very fluid in two ways.

If you win and rout the foe, your pursue and everyone you hit, you fight immediately. So a fortunate player can cut through the enemy army. Once I had an enemy lead a large mass of cavalry with his worst unit. I overran it and that cascading battle took out his entire wing. He never deployed that way again.

Cavalry battles have the ability to be reinforced, in turn, by each side. So two great masses from each army can be sucked into a giant Gotterdammerung.

Just when you get used to melee’s being decisive, they won’t be. Also it take prompting to charge.

 

When you rout, you will move back a variable distance and force tests from those you pass through. Then the unit evaporates. So you can’t be too densely packed. Too much space and your reserves can’t support. Too little space and your 2nd line is disrupted by the first breaking.

 

So if we set up the board right. You will be struggling to get all your units into position to fight, thinking it’s a bit crowded and they lumber too slowly into position. Then casualties mount, and your 1st line is gone and your 2nd line is ragged and you will be wondering why you don’t have 3rd and 4th lines.

 

As I said I will go over everything and its easy.