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Updating DXCC Database for TX0T
I just worked TX0T and when I logged it, the DXCC entity shows as Clipperton Island. I wish it was but I think it is actually French Polynesia which is ok because I need that also. I believe I need to update the DXCC Database using DXView but not having done this before I was not sure exactly how to go about it. What I did was add TX0T to the French Polynesia entry under Prefix. Is this the correct?
Bob AF9W
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You need to update your overrides in DXView. The Clug Log list includes TX0T. Björn SM7IUN Den fre 30 okt. 2020 kl 18:04 skrev Bob AF9W <af9w@...>:
I just worked TX0T and when I logged it, the DXCC entity shows as Clipperton Island. I wish it was but I think it is actually French Polynesia which is ok because I need that also. I believe I need to update the DXCC Database using DXView but not having done this before I was not sure exactly how to go about it. What I did was add TX0T to the French Polynesia entry under Prefix. Is this the correct?
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Salvatore Besso
Bob,
if TX0T (OC-298, Tatakoto Atoll) doesn't show correctly or doesn't show at all: - in DXView click Config - select the Override List tab - click on Club Log - click on BIGCty After this, you can edit the TX0T line to add the IOTA reference and location and populate the other data via right-click on the line and selecting "Populate override contents from Entity". Finally, do a Recompute in SpotCollector. 73 de Salvatore (I4FYV)
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RIchard Thorne
I worked them on 30m this morning. I didn't bother updating the database for this one, I changed the DXCC entity during the logging process. Rich - N5ZC
On 10/30/2020 12:03 PM, Bob AF9W wrote:
I just worked TX0T and when I logged it, the DXCC entity shows as Clipperton Island. I wish it was but I think it is actually French Polynesia which is ok because I need that also. I believe I need to update the DXCC Database using DXView but not having done this before I was not sure exactly how to go about it. What I did was add TX0T to the French Polynesia entry under Prefix. Is this the correct?
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I did the updates as you suggested and I can't find TX0T in the override list.
I fixed my log entry but just trying to get a better handle on the override stuff.
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Dave AA6YQ
+ AA6YQ comments below
I did the updates as you suggested and I can't find TX0T in the override list. I fixed my log entry but just trying to get a better handle on the override stuff. + The use of overrides to deal with ambiguous or non-compliant callsigns like TX0T is described here: <https://www.dxlabsuite.com/dxlabwiki/CreateEntityOverride> 73, Dave, AA6YQ
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