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Re: Bewegungskrieg v1.2 Updates

Peter F Model
 

I have posted a game-turn Track for all the standard regions and seasons. It only covers 2 days, which is a reasonable game length. My scenarios are all based on a 2 day game-length, day one is the attacker advancing and day 2 is the counter attack.
A number of minor typo's have been corrected in the Army Lists and this has also been posted. (I had an error with the points value for Grade 4, while i am using a universal points systems for the troops, i am using the standard rules for the Grade multipliers.)

Re: Bewegungskrieg v1.2 Updates

Peter F Model
 

My first draft of my scenarios document is posted. I had to add a few optional rules in the rules to cater for the victory conditions (lines of supply - which only affect victory conditions) and as players may end up with some Str.1 and Str.2 elements, some optional rules to cater for this as well. I had issues with creating 1:20000 playing areas. As i normally use google maps, which gives me images with sufficient detail to create maps at 1:10000 or 1:5000 scale - i discovered at 1:20000 the detail is so poor i can't accurately identify the towns, roads, streams and woods. I have included a few of these images in case someone else wants to use them, but instead i have included my 1:10000 playing areas diagrams. They should be suitable for 1:20000 as well, but players may wish to create their own playing areas instead. As these are all hypothetical conflicts, players should have a wide scope of possible playing areas to choose from.

Re: Bewegungskrieg v1.2 Updates

Peter F Model
 

After a number of games i have found a number of errors and poor design and organization issue with Bewegungskrieg, which i have corrected. The cheat sheet should be easier to use, the supply rules have been further clarified in the rules and scenarios document and i have added my "editors notes" section. The examples document was accordingly updated and i made a minor change to the game-turn charts. I have added a counter sheet pdf file which contains counters which should assist with play. I plan on posting some photos from one of the games on the LWRS site. The basic structure of my basic scenario seems to work with LWRS, although it took me a while to work out how to give the attackers a chance to achieve victory, which is why i did a deep dive on the supply rules and added a number of clarifications and corrected what i am pretty certain was a typo in the original rules. I suspect it was left over from an earlier version of the rules and never updated.

Supporting Material

Peter F Model
 

I am still working through my army lists and its a struggle, I may not have the 1st edition out this year but should do so in January. Very cold weather has an upside, it keeps me indoor typing. To assist me i had previously created army lists (for the TO&E yahoo group) and an equipment availability document to assist me. The current format is ugly and is available on the TO&E yahoo group, but I am updating them and cleaning them up. The main reason is to make sure i get all the various changes in TO&E correct and in order to assist me in determining what type of equipment would typically be available in each period. The cleaning up was to make it easier for me to read (my own documents). I have no doubt there are errors and i may have used suspect sources, but its reasonable correct and usable to assist in creating army lists. People may be interested in these. I have posted my current work in progress documents in this IOgroup and when its complete i will let everyone know. I have based the format on the excellent UNIT ORGANIZATIONS of WWII by David Myers.
After i have completed this i may do one for the cold war, but that is a large job which i suspect will be well in the future. After i complete the army lists i need toc reate scenarios, which takes a lot of play testing.

Re: Supporting Material

Peter F Model
 

My first document is completed. This shows equipment introduction dates production figures and probable end of service date. The purpose to is give players and idea of what equipment may be available at a particular point in time. I am using this for my army lists so i can include the most likely vehicle/weapon and reasonable optional vehicles/weapons. For weapons which were produced in very small numbers, player will need to manually include them if they wish to use them. The army lists are focused on the weapons which are likely to be found. Obviously, for any historical scenario the actual, if know, equipment will be included. I hope to complete the TOE and finally the army lists in the next few weeks. It has proven harder than i originally expected.
Caveat: I need to do more editing, so i am certain you will find errors in the descriptive text. I was not originally going to include any text, but in order to make it a more interesting document i have decided to include descriptive text.

Re: Supporting Material

Peter F Model
 

My TABLES OF ORGANIZATION AND EQUIPMENT (TO&E) document is posted. Its not as polished as i originally intended and it does not include japanese as i ran out of energy, buts its complete. I will fine tune it and clean it up in the future, the american lists are what i want to do with all other other lists. Adding more commentary and information about the equipment found in the formation. Now to complete my army list. 

Re: Bewegungskrieg v1.2 Updates

Peter F Model
 

II have posted my first version of my wwii army lists. I have not completed all the commentary and the commentary I have completed required additional editing. The basic army lists have been edited, but from experience I need to start using it to create scenarios in order to make sure I have not added any errors into it. If something looks strange players can cross check it with army lists on the internet, or my army TO&E document? My brain has reached its limit on this topic, so I will be now focusing on scenarios. I will need to come back and edit and clean it up, but not right now. 
How to use the army lists. The army lists should be used to create scenarios; they are too complex in order to allow players to create ad-hoc forces for games. Some work needs to be done before hand to create the forces and then do the element conversions. Remember, the lists provided a total number of steps; players will need to convert these into reasonable 3 step elements, as per the standard rules. This is not complex, but its time consuming – which is why I need to create scenarios. From personal experience you need to be able to setup a game in less than 60 minutes otherwise you are wasting too much time. You can only do that if you have pre-setup the playing area (document it at least) and the elements you need. These days I pack an attacking forces and a defending force in a single box and only transport that.
My next project is working on another set of rules, as I am on the road again and need a project I can conduct in a hotel room. But once I am back I plan on doing a bit of reorganising. I have been asked to create a reformatted set of rules without any optional rules. (v1.x) This is for players who want to play the original rules – pure and simple and who do not wish to be confused with any extra modifiers or rules they are not familiar with. I will include errata, or what I think is an error or typo, but the rules will be as close to original as possible. The only change is the format. I will then move my current version of the rules, which include optional rules, into a different version number (v2.x). I will then create a v3.x, which embeds the optional rules in it and adds one more optional rule I have been thinking about. I will create a 2 column and 3 column version of this version. I currently use this system for my Corps Commander and Korps Commander rules and people seem to like this type of breakdown. 
The optional rule I am thinking of is for supporting troops. I have been going over Panzer korps these days and I am impressed with the way they deal with supporting troops in a battalion. These supporting elements add capabilities to the core elements in the battalion, so an A/T company in battalion would add some a/t capacity for each of the 3 elements in a battalion, rather than become an independent element. I never liked the HW element, as this became some sort of super element in a battalion. It also meant you have to keep track of different element types in a battalion. Using this support troops rule all the core elements in a battalion remain the same, the support element can be placed in the rear and can represent 1 step loss, which must be initially taken (some exceptions) if a loss is suffered. I need to play test this a bit, but I think it may simplify the game while adding some flexibility.
 

Re: Bewegungskrieg v1.2 Updates

Peter F Model
 

I have posted the "Part 3: Equipment Data Chart" pdf file on the IO group. I am basing the values on a combination of FFT and KC equipment values and I have noticed a few odd results, which I have manually corrected. I suspect I will need to drill down into this to make sure no "silly" results occur. 
Players are free to change the values if they feel its wrong, but each time you do so the points system loses a bit of accuracy. I don't think this is a major issue and should still result in a fun game, but I have noticed, as I refight the same battle, my tactics (and my opponent’s tactics) are getting a lot more refined and the games are getting a lot tighter. I am still getting a lot of variation of results, but nowhere as great as the early battles. In summary, as you become more skilful the points systems becomes more important.

Re: Bewegungskrieg v1.2 Updates

Peter F Model
 

I have posted my Part 7: Scenarios pdf file. This covered summer 1944, initially only the eastern front. I will add US and UK army lists for west front conflicts in the future, right now i need to test the scenario first. It based on my cold war scenario, which i have already posted and is based on lessons learned from that. I have converted the divisions into standard 3 step elements, my experience with the cold war scenario is having 1-2 step elements provided too confusing, especially for artillery. I have tried to keep the points total the same, but all elements are 3 steps as per the standard rules. Players can look at the raw army lists and can do their own conversions. I have noticed some unusual points values so i will research this in more detail, but it should not affect the scenarios too much. Anyway, i will find out soon enough.

Bewegungskrieg Updates

Peter F Model
 

I have posted Bewegungskrieg v1.3. This has all the optional rules removed and is identical to the original rules, just reformatted, rules converted into charts and tables and any obvious error or omissions corrected or filled. I have completed some scenarios for another set of rules, gene mcoys Wargamers digest WW2 rules and will be converting them to LWRS. These are Summer-Autumn 1939 and Summer 1944. Before  do that i am just doing some house cleaning, such as posting an original unmodified version of Bewungskrieg and correcting some typo's in Bewungskrieg v2.2. I will be looking at adding some mod's to this, which will be v3.0, to assist me with scenarios. I can going to use vehicle DEF and Fire Effectivness Values instead of the LIGHT, MEDIUM, etc system. You will just need to cross reference the firer FE with defenders DEF to arrive at the number of dice to throw. I am also incorporating all the other combinations of firers and targets so instead of trying to work out how many dice to throw by going through all the rules related to this, you just go to one table. The scenarios will include vehicle values for each vehicle used in the scenario, so looking up the values will be simple. It was looking up values which was the main issue with DEF & FE values, if the scenarios contain all that detail in easy to use cheat sheets that issue should be resolved. Anyway, playtesting will prove of disprove my theory.

Bewegungskrieg Scenarios

Peter F Model
 

I have posted a new scenario using a new format. I developed this originally for Gene McCoy Wargamer’s Digest-WW2Rules and then converted them to Korps Commander and expended them. I am now in the process of converting them into Bewegungskrieg (and LWRS) format. I am still attempting to determine the optimal player chart format and players will need to calculate their own supply point’s total. I found them very usable for the other rules so I hope they will be useful for Bewegungskrieg (and LWRS). Just a note, Bewegungskrieg v2.x is the same as LWRS, just using a different format and adding some optional rules. Players can simply use the original LWRS rules with these scenarios if they wish.
The objective is to create a scenario document which contains cheats sheets which allows players to quickly assemble a force and play the game. As a result only the equipment found in the highest level formation (example Polish infantry division) is included. These can be printed (in A4) and covered in plastic to act as a player cheat sheet. I have included a number of example playing areas, but players will need to customise their own playing area based on the basic guidelines provided. The problem with being too proscriptive is players may not be able to create a playing area easily. As all gamers want to make sure the playing area looks as photogenic as possible, fudging terrain is not a good option.  
While I have provided detailed scenario forces, I have also included the entire division (or brigades) which the forces are based on. This allows players to customise their forces. The army lists also include optional equipment, although the cheat sheets do not include these.  My army lists are based on the most common equipment, so a player may need to do some manual work to include any favourite rare equipment. I may add optional equipment in later version, as there is a lot of room, but if the list of equipment gets too long it gets harder to find information.
For those players who want to totally re-customise their forces I will be posting a force builder spread sheet, which can allow players to quickly create a force mix based on a finite points limit. I will also create as video showing players how to use it. You can see a version designed for another set of rules here, https://www.youtube.com/watch?v=2E3reUSBZoM 
The way you use it is identical its just you need to select the correct data set, which I will explain in the Bewegungskrieg (and LWRS) version.
Final point. The scenarios are designed for my v3.0 rules, so the cheat sheets will contain a lot of unnecessary data. I have emphasized the LWRS data so you can easily see it. I originally created a cut-down LWRS only cheat sheet but I found it harder to find info. I think its because the rows were only one line. It seems easier when the rows consist of two lines. I may add the one line row LWRS version in an update as there is plenty of room.
Once I have used this in a few games and I have fine-tuned it, I will start doing other periods.
 

Re: Bewegungskrieg Scenarios

Peter F Model
 

I have posted the force builder spreadsheet with the Bewegungskrieg (LWRS) data set loaded in it. Its called Part 2 GLIEDERUNGEN SCHÖPFER BK WW2 28JUL2019. The video i provided the URL for contains instructions for how it works. When i have time i will create a specific version for Bewegungskrieg (LWRS).

Re: Bewegungskrieg Scenarios

Peter F Model
 

I have updated my scenario pdf to include a 1 line row version of the equipment data chart, which only lists LWRS specifications. Its designed to be printed on a colour printer, double sides mounted and covered in plastic, to provide a single sheet equipment cheat sheet - similar to the sheets in spearhead. Players can choose version o the equipment data chart is the easiest to use.
Note on grades. I have broken up all equipment into years, looked at all available equipment in that year and broken it up into light, medium, heavy and extreme. If players disagree they can modify as they see fit. The expanded equipment data sheets contains a DEF value which is equal to frontal armour in 10mm, and a Gun value which represents its maximum penetration capacity, in mm. You can use that to modify my findings, but the points values should factor any errors away regardless.

Re: Bewegungskrieg Scenarios

Peter F Model
 

I have created a video showing how the force builder works, its about 10 minutes in length and is posted on utube. https://youtu.be/uezucmnIfjQ

Re: Bewegungskrieg Scenarios

Peter F Model
 

I have corrected some errors in my Summer 1939 - Europe scenarios, and posted a Summer 1940 - Europe scenario document. They are in the scenario folders in the files section.

Re: Bewegungskrieg Scenarios

Peter F Model
 

More typo's corrected in the 1939 and 1940 scenario pdf's. Forgot to load the 1940 Grade values for the 1940 lists, whcih is a major typo. There were some errors in the 1939 and 1940 TO&E's, which would not affect any of the given force mixes.

Part 3: Equipment Data Charts

Peter F Model
 

I have posted a 1941 equipment data chart pdf covering only equipment used in 1941 and only including LWRS data in it. Its 30 pages long so is actually usable, unlike my other attempts. This will allow you to field "optional" vehicles or guns if using my scenarios.

Re: Part 3: Equipment Data Charts

Peter F Model
 

I have posted a 1939 and a 1940 version as well. I notice i lack values for china so i may add element types for china as i am thinking of creating some japan v china scenarios, or at least scenarios which deals with battles which involved armoured vehicles. I just need to do some research first.

Re: Bewegungskrieg Scenarios

Peter F Model
 

Posted two more scenarios, covering the British counter attack int he desert during 1941 and the initial stages of Barbarossa. I will slow down as i have run out of scenarios to convert and have to create them from scratch. But i intend to do a few more before i will move onto new projects.

Re: Part 3: Equipment Data Charts

Peter F Model
 

I have posted equipment data charts for 1939, 1940, 1941, 1942, 1943, 1944 and 1945.