Date   

Re: Waterloo vs Seltzer

Umpy
 

Waterloo took the first two games as they silenced the Seltzer bats. (not very hard to do)  Seltzer took game 3 in 10 innings by a 1-0 score.  Seltzer won in 12 innings in game 4.  Seltzer won the finale to take 3 of 5.  

On July 25, 2019 at 9:05 AM "Steven Galbraith via Groups.Io" <stevemgalbraith@...> wrote:

Week/series #7 play c-file. Results due Tuesday night.

Note: Injury settings remain the same. We'll need to vote next on which reduced settings we'll have. More no that to follow.


locked Re: ASSL '80: Poll on Injury Settings #poll

John Anderson
 

Do any of these settings change how SF and PR are calculated for players?

John Anderson 


On Jul 25, 2019, at 6:59 PM, Thomas Battiato via Groups.Io <Dodger300@...> wrote:

After reading Chris's note, I searched the help file and saw that he is correct - "Game injuies Enabled" is really no change at all! I had assumed it meant only for the duration of the current game and the injury didn't carry forward, but I was wrong. 

He is correct that anything other than"Fatigue Only" will not make ardly any change to the injury situation, so I changed my vote to "Fatigue Only." If you want to eliminate injuries, that is the only choice that will do so.

Thank you, Chris, for educating me that voting for the other two negates our earlier vote to eliminate injuries.  

Here is the complete description of all four categories from the Help file, with 'Game Injuries Enabled" highlighted to sow that it doesn't reduce injuries at all!


"There are four levels of A.I.M. interaction with League Manager and Baseball:

1. Fatigue only: A.I.M. will report the current status of a player, and will modify the player's abilities based upon his usage under fatigued status conditions.  However, no injuries that occur in games or that might result from over-use in A.I.M. terms will be enforced upon a player for subsequent games.

2. Game injuries enabled: In addition to maintaining fatigue status effects, injuries that occur due to rare plays during the course of a game will be enforced on players for the length of time in days that injury is scheduled to run.

3. All injuries enabled: In addition to the above, A.I.M. will often assess injuries against players who participate in a game while fatigued.  That is, players who are Tired, Bushed, or Worn out may become injured after a game if they appear in an active role in that game.

4. Reduced Injuries and Fatigue:  This option is identical to the above option except that the duration of A.I.M. injuries has been somewhat reduced."



-----Original Message-----
From: Chris Strovel (Harpers Ferry Federal Armory) <strovel@...>
To: ASSL <ASSL@groups.io>
Sent: Thu, Jul 25, 2019 10:01 am
Subject: Re: [ASSL] ASSL '80: Poll on Injury Settings #poll

Just a note as you head out to the polls today -- Option 2, 'Game Injuries and Fatigue,' represents almost no change from our current settings. It only eliminates AIM overuse injuries, which are rare. And, reading the help files, it appears the 'Reduced' injuries setting only applies to AIM injuries, and not to in-game injuries. Under that reading, Option 1 is not much of a change. Here is that Help language:
  • All Injuries and Fatigue - this option acts just like the above option plus fatigued players (Tired, Bushed or Worn-out) who appear in games are subject to AIM injuries. These injuries do not appear in the game script or the boxscore but show up on the team status report after the game. These injuries can be a significant length and the length of the injuries are directly related to the level of overuse a player has received.
  • Reduced Injuries and Fatigue - this option is identical to the above option except that the duration of AIM injuries has been somewhat reduced.
So it looks like neither of the first two options will do much to change the current setup.


==
On July 25, 2019 at 9:14 AM "Steven Galbraith via Groups.Io" <stevemgalbraith@...> wrote:

A new poll has been created:

We'll vote now on which specific injury settings to use. These changes will go into effect immediately and will be the setting for all future seasons pending any vote to change them again. Whichever setting receives the most votes will be the one we use. It does not require a majority of owners, i.e., 10.
In case of a tie we'll have another poll on just those settings. If it's a three way tie (not likely) we'll worry about that later.
1. Change to "Reduced Injuries and Fatigue"
2. Change to "Game Injuries and Fatigue"
3. Change to "Fatigue Only."


locked Re: ASSL '80: Poll on Injury Settings #poll

Thomas Battiato
 

After reading Chris's note, I searched the help file and saw that he is correct - "Game injuies Enabled" is really no change at all! I had assumed it meant only for the duration of the current game and the injury didn't carry forward, but I was wrong. 

He is correct that anything other than"Fatigue Only" will not make ardly any change to the injury situation, so I changed my vote to "Fatigue Only." If you want to eliminate injuries, that is the only choice that will do so.

Thank you, Chris, for educating me that voting for the other two negates our earlier vote to eliminate injuries.  

Here is the complete description of all four categories from the Help file, with 'Game Injuries Enabled" highlighted to sow that it doesn't reduce injuries at all!


"There are four levels of A.I.M. interaction with League Manager and Baseball:

1. Fatigue only: A.I.M. will report the current status of a player, and will modify the player's abilities based upon his usage under fatigued status conditions.  However, no injuries that occur in games or that might result from over-use in A.I.M. terms will be enforced upon a player for subsequent games.

2. Game injuries enabled: In addition to maintaining fatigue status effects, injuries that occur due to rare plays during the course of a game will be enforced on players for the length of time in days that injury is scheduled to run.

3. All injuries enabled: In addition to the above, A.I.M. will often assess injuries against players who participate in a game while fatigued.  That is, players who are Tired, Bushed, or Worn out may become injured after a game if they appear in an active role in that game.

4. Reduced Injuries and Fatigue:  This option is identical to the above option except that the duration of A.I.M. injuries has been somewhat reduced."



-----Original Message-----
From: Chris Strovel (Harpers Ferry Federal Armory) <strovel@...>
To: ASSL <ASSL@groups.io>
Sent: Thu, Jul 25, 2019 10:01 am
Subject: Re: [ASSL] ASSL '80: Poll on Injury Settings #poll

Just a note as you head out to the polls today -- Option 2, 'Game Injuries and Fatigue,' represents almost no change from our current settings. It only eliminates AIM overuse injuries, which are rare. And, reading the help files, it appears the 'Reduced' injuries setting only applies to AIM injuries, and not to in-game injuries. Under that reading, Option 1 is not much of a change. Here is that Help language:
  • All Injuries and Fatigue - this option acts just like the above option plus fatigued players (Tired, Bushed or Worn-out) who appear in games are subject to AIM injuries. These injuries do not appear in the game script or the boxscore but show up on the team status report after the game. These injuries can be a significant length and the length of the injuries are directly related to the level of overuse a player has received.
  • Reduced Injuries and Fatigue - this option is identical to the above option except that the duration of AIM injuries has been somewhat reduced.
So it looks like neither of the first two options will do much to change the current setup.


==
On July 25, 2019 at 9:14 AM "Steven Galbraith via Groups.Io" <stevemgalbraith@...> wrote:

A new poll has been created:

We'll vote now on which specific injury settings to use. These changes will go into effect immediately and will be the setting for all future seasons pending any vote to change them again. Whichever setting receives the most votes will be the one we use. It does not require a majority of owners, i.e., 10.
In case of a tie we'll have another poll on just those settings. If it's a three way tie (not likely) we'll worry about that later.
1. Change to "Reduced Injuries and Fatigue"
2. Change to "Game Injuries and Fatigue"
3. Change to "Fatigue Only."


HF loses three to Polish

Chris Strovel (Harpers Ferry Federal Armory)
 

7s were kryptonite for HF hitters. Also, Wockenfuss' threw out five basestealers with 30+ success ratings....


==


locked Re: ASSL '80: Poll on Injury Settings #poll

Chris Strovel (Harpers Ferry Federal Armory)
 

Just a note as you head out to the polls today -- Option 2, 'Game Injuries and Fatigue,' represents almost no change from our current settings. It only eliminates AIM overuse injuries, which are rare. And, reading the help files, it appears the 'Reduced' injuries setting only applies to AIM injuries, and not to in-game injuries. Under that reading, Option 1 is not much of a change. Here is that Help language:

  • All Injuries and Fatigue - this option acts just like the above option plus fatigued players (Tired, Bushed or Worn-out) who appear in games are subject to AIM injuries. These injuries do not appear in the game script or the boxscore but show up on the team status report after the game. These injuries can be a significant length and the length of the injuries are directly related to the level of overuse a player has received.
  • Reduced Injuries and Fatigue - this option is identical to the above option except that the duration of AIM injuries has been somewhat reduced.

So it looks like neither of the first two options will do much to change the current setup.



==

On July 25, 2019 at 9:14 AM "Steven Galbraith via Groups.Io" <stevemgalbraith@...> wrote:

A new poll has been created:


We'll vote now on which specific injury settings to use. These changes will go into effect immediately and will be the setting for all future seasons pending any vote to change them again. Whichever setting receives the most votes will be the one we use. It does not require a majority of owners, i.e., 10.
In case of a tie we'll have another poll on just those settings. If it's a three way tie (not likely) we'll worry about that later.

1. Change to "Reduced Injuries and Fatigue"
2. Change to "Game Injuries and Fatigue"
3. Change to "Fatigue Only."

Vote Now


locked ASSL '80: Poll on Injury Settings #poll

Steven Galbraith
 


We'll vote now on which specific injury settings to use. These changes will go into effect immediately and will be the setting for all future seasons pending any vote to change them again. Whichever setting receives the most votes will be the one we use. It does not require a majority of owners, i.e., 10.
In case of a tie we'll have another poll on just those settings. If it's a three way tie (not likely) we'll worry about that later.

Results

See Who Responded


ASSL '80: Poll on Injury Settings/Changes

Steven Galbraith
 



A majority (11 votes) of owners have voted to immediately change the current settings to a "reduced" setting. The vote was split among the three lower settings. We now need to vote on which setting to use.
A poll on that will follow.


ASSL '80: Week/Series #7 Play File

Steven Galbraith
 

Week/series #7 play c-file. Results due Tuesday night.

Note: Injury settings remain the same. We'll need to vote next on which reduced settings we'll have. More no that to follow.


Re: ASSL '80 -- Valdosta at Czech #results

Art Widiger <widiger@...>
 

Yeah, it does appear that way.  That's what I get for staying up so late.  I'll replay the series when the Playball file comes out.

Art


-----Original Message-----
From: Chris Strovel (Harpers Ferry Federal Armory) <strovel@...>
To: ASSL <ASSL@groups.io>
Sent: Tue, Jul 23, 2019 7:58 am
Subject: Re: [ASSL] ASSL '80 -- Valdosta at Czech #Results

Art, I don't think the PB file has come out....

==
On July 23, 2019 at 6:48 AM "Art Widiger via Groups.Io" <widiger@...> wrote:

The Czech Bouncers win 3 out of 5 from the Valdosta Crackers.

Art


-----Original Message-----
From: Steven Galbraith via Groups.Io <stevemgalbraith@...>
To: ASSL <ASSL@groups.io>
Sent: Sat, Jul 20, 2019 10:25 am
Subject: [ASSL] ASSL '80: Week/Series #6 Results

Week/series #6 results file. F-files/changes due Tuesday night.


Re: ASSL '80 -- Valdosta at Czech #results

Chris Strovel (Harpers Ferry Federal Armory)
 

Art, I don't think the PB file has come out....


==

On July 23, 2019 at 6:48 AM "Art Widiger via Groups.Io" <widiger@...> wrote:

The Czech Bouncers win 3 out of 5 from the Valdosta Crackers.

Art


-----Original Message-----
From: Steven Galbraith via Groups.Io <stevemgalbraith@...>
To: ASSL <ASSL@groups.io>
Sent: Sat, Jul 20, 2019 10:25 am
Subject: [ASSL] ASSL '80: Week/Series #6 Results

Week/series #6 results file. F-files/changes due Tuesday night.


ASSL '80 -- Valdosta at Czech #results

Art Widiger <widiger@...>
 

The Czech Bouncers win 3 out of 5 from the Valdosta Crackers.

Art


-----Original Message-----
From: Steven Galbraith via Groups.Io <stevemgalbraith@...>
To: ASSL <ASSL@groups.io>
Sent: Sat, Jul 20, 2019 10:25 am
Subject: [ASSL] ASSL '80: Week/Series #6 Results

Week/series #6 results file. F-files/changes due Tuesday night.


Re: ASSL '80: Poll on Injury Settings/Changes #poll

John Anderson
 

Agreed.  No one plans around this unless they are specifically avoiding J-3 and -4 players which isn’t likely.

John Anderson 


On Jul 22, 2019, at 9:07 PM, Chris Strovel (Harpers Ferry Federal Armory) <strovel@...> wrote:

I don’t see why the change can’t be immediate. Unless there is a thought that an owner specifically made drafting and trading decisions based on the rule. To me, the in-game injuries are just a spurious bit of noise in the signal of playing the season.

 

 

==

 

From: ASSL@groups.io <ASSL@groups.io> On Behalf Of Scott Clark
Sent: Sunday, July 21, 2019 6:52 PM
To: ASSL@groups.io
Subject: Re: [ASSL] ASSL '80: Poll on Injury Settings/Changes

 

I've already voted and realize that this has already been chimed in on however, I think it would be highly inappropriate to make a major change in-season.  Any change should take effect next year. 

 

Melonville


Re: ASSL '80: Poll on Injury Settings/Changes #poll

Chris Strovel (Harpers Ferry Federal Armory)
 

I don’t see why the change can’t be immediate. Unless there is a thought that an owner specifically made drafting and trading decisions based on the rule. To me, the in-game injuries are just a spurious bit of noise in the signal of playing the season.

 

 

==

 

From: ASSL@groups.io <ASSL@groups.io> On Behalf Of Scott Clark
Sent: Sunday, July 21, 2019 6:52 PM
To: ASSL@groups.io
Subject: Re: [ASSL] ASSL '80: Poll on Injury Settings/Changes

 

I've already voted and realize that this has already been chimed in on however, I think it would be highly inappropriate to make a major change in-season.  Any change should take effect next year. 

 

Melonville


Re: ASSL '80: Poll on Injury Settings/Changes #poll

Scott Clark
 

I've already voted and realize that this has already been chimed in on however, I think it would be highly inappropriate to make a major change in-season.  Any change should take effect next year. 

Melonville


ASSL '80: Poll on Injury Settings/Changes #poll

Steven Galbraith
 

We have 12 votes so far on this (minus mine). Because this is a major change I'd like to get 15 votes at least on this.


Re: ASSL '80: Week/Series #6 Results

Jim Farmer
 

Valdosta week 7 default file attached.

Thanks!
Jim

On Saturday, July 20, 2019, 11:25:52 AM GMT-4, Steven Galbraith via Groups.Io <stevemgalbraith@...> wrote:


Week/series #6 results file. F-files/changes due Tuesday night.


Re: ASSL '80: Poll on Injury Settings/Changes #poll, I have a question

Steven Galbraith
 


Any changes voted on will be immediate and apply for the current season. And they would apply for all future seasons unless we vote to change them later.
So if you want these to apply for next season - or have them considered - then you should vote to maintain the current settings for this year and then propose a change after this year.


Re: ASSL '80: Poll on Injury Settings/Changes #poll, I have a question

Roger Clarke
 

My question is are the changes for the remainder of this season on or does it start next season.

Myself I think it should be for next season.

 

Roger

 

Sent from Mail for Windows 10

 

From: Steven Galbraith via Groups.Io
Sent: July 20, 2019 9:07 PM
To: ASSL@groups.io
Subject: [ASSL] ASSL '80: Poll on Injury Settings/Changes #poll

 

[Edited Message Follows]

A poll has been updated:



Should we change the current injury settings from its current setting of "All Injuries and Fatigue" to a lower setting? There are four options or choices. You can discuss these changes first before voting. If a majority (10 or more) vote to change the current settings to any other setting a followup poll to determine which specific setting to apply will be held.

1. Keep the current setting of "All Injuries and Fatigue"
2. Change to "Reduced Injuries and Fatigue"
3. Change to "Game Injuries and Fatigue"
4. Change to "Fatigue Only."

Vote Now

 


Emailing: F-HF series 7 prep

Chris Strovel (Harpers Ferry Federal Armory)
 

Your message is ready to be sent with the following file or link
attachments:

F-HF series 7 prep


Note: To protect against computer viruses, e-mail programs may prevent
sending or receiving certain types of file attachments. Check your e-mail
security settings to determine how attachments are handled.


ASSL80 changes for Hamilton 513

Roger Clarke
 

Hamilton patch work

 

Sent from Mail for Windows 10

 

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